My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Prince
Giant Snowball
Archers Goblin Gang Goblin Barrel Little Prince
Zap
Archers Goblin Gang Goblin Barrel Prince Little Prince
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Little Prince
The Log
Archers Goblin Gang Goblin Barrel Prince Little Prince
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Archers Goblin Gang Goblin Barrel Prince Little Prince
Fireball
Archers Goblin Gang Goblin Barrel Little Prince
Poison
Archers Goblin Gang Little Prince
Lightning
Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Goblin Barrel Little Prince Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince Mega Knight
Arrows
Archers Goblin Barrel Prince Mega Knight
Goblin Gang
Goblin Barrel Prince
Rocket
Goblin Barrel
Goblin Gang Prince Arrows Mega Knight
Prince
Goblin Barrel Mega Knight Archers Arrows Goblin Gang Little Prince
Mega Knight
Prince Archers Arrows Goblin Barrel
Little Prince
Prince

Defense Synergies 1 5

Archers
Goblin Gang Mega Knight
Arrows
Mega Knight Prince Little Prince
Goblin Gang
Archers Prince
Rocket
Goblin Barrel
Prince
Arrows Goblin Gang
Mega Knight
Arrows Archers
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Goblin Gang Prince Mega Knight
Goblin Gang Rocket Prince Mega Knight Archers
Prince Goblin Gang Mega Knight
Arrows Rocket Prince Mega Knight
Arrows Goblin Gang Archers Mega Knight
Rocket Archers Arrows Goblin Gang Little Prince
Rocket Arrows Mega Knight
Goblin Gang Prince
Goblin Gang Archers Prince Mega Knight Little Prince
Archers Goblin Gang Arrows Mega Knight
Arrows Archers Goblin Gang
Prince Mega Knight Goblin Gang Rocket
Rocket Mega Knight Arrows Goblin Gang Prince
Goblin Gang Prince Mega Knight
Rocket Goblin Gang Prince Mega Knight
Mega Knight Arrows Goblin Gang Prince
Arrows Mega Knight Archers Goblin Gang Prince Little Prince
Arrows Archers Mega Knight Little Prince
Prince
Goblin Gang Mega Knight Archers Arrows Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Prince
Archers Arrows Goblin Gang Rocket Prince Mega Knight
Goblin Gang Mega Knight Rocket Prince
Goblin Gang Rocket Prince Mega Knight
Goblin Gang Prince Mega Knight
Arrows Rocket Archers Goblin Gang
Goblin Gang Rocket Prince Archers
Mega Knight Prince
Rocket Mega Knight Prince
Goblin Gang
Mega Knight Prince
Rocket Mega Knight Arrows Prince
Rocket Prince Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Archers Rocket Prince Little Prince
Arrows Mega Knight Archers
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Prince
Rocket Arrows Mega Knight
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Goblin Gang Prince
Rocket Arrows Prince
Archers Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Archers Arrows Prince Mega Knight
Rocket Arrows Mega Knight Little Prince
Rocket Prince Mega Knight
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Mega Knight Little Prince
Arrows
Arrows Prince Mega Knight
Rocket Arrows
Archers Arrows Little Prince
Rocket
Arrows Rocket Mega Knight
Rocket Arrows
Prince Mega Knight
Rocket Arrows
Archers Goblin Gang Rocket Prince
Rocket Archers Arrows
Arrows
Goblin Gang Rocket Prince Mega Knight
Arrows
Rocket Arrows
Prince Mega Knight
Goblin Gang Rocket
Rocket
Rocket Prince Mega Knight Little Prince
Prince
Rocket Mega Knight

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