My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Goblin Barrel
Giant Snowball
Archers Goblin Gang Royal Recruits Goblin Barrel
Zap
Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Royal Recruits Goblin Cage Goblin Barrel
The Log
Archers Goblin Gang Royal Recruits Goblin Cage Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Cage Goblin Barrel
Arrows
Archers Goblin Gang Royal Recruits Goblin Barrel
Royal Delivery
Archers Goblin Gang Royal Recruits Goblin Cage Goblin Barrel
Fireball
Archers Goblin Gang Goblin Cage Goblin Barrel
Poison
Archers Goblin Gang Royal Recruits Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Arrows Goblin Gang Goblin Barrel Goblin Cage Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Goblin Cage
Arrows
Mirror Archers Goblin Barrel
Goblin Gang
Goblin Barrel Royal Recruits Goblin Cage Mirror
Royal Recruits
Archers Goblin Gang
Goblin Cage
Archers Goblin Gang Mirror Goblin Barrel The Log
Mirror
Arrows Goblin Barrel The Log Goblin Gang Goblin Cage
Goblin Barrel
Goblin Gang Mirror Arrows Goblin Cage
The Log
Mirror Goblin Cage

Defense Synergies 2 11

Archers
Goblin Gang Royal Recruits Goblin Cage The Log
Arrows
Mirror
Goblin Gang
Archers Royal Recruits Goblin Cage Mirror The Log
Royal Recruits
Archers Goblin Gang The Log
Goblin Cage
Mirror Archers Goblin Gang The Log
Mirror
Arrows Goblin Cage Goblin Gang The Log
Goblin Barrel
The Log
Archers Goblin Gang Royal Recruits Goblin Cage Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage The Log
Goblin Gang Royal Recruits Goblin Cage The Log
Goblin Gang Goblin Cage Archers Royal Recruits
Royal Recruits Goblin Cage Goblin Gang
Arrows Royal Recruits Goblin Cage The Log
Arrows Goblin Gang The Log Archers
Archers Arrows Goblin Gang Goblin Cage
Arrows Royal Recruits Goblin Cage The Log
Goblin Gang Royal Recruits Goblin Cage
Goblin Gang Archers Royal Recruits
Archers Goblin Gang Arrows Royal Recruits The Log
Arrows Archers Goblin Gang
Royal Recruits Goblin Cage Goblin Gang The Log
Arrows Goblin Gang Royal Recruits Goblin Cage The Log
Royal Recruits Goblin Gang Goblin Cage
Goblin Gang Royal Recruits Goblin Cage The Log
Arrows Goblin Gang Royal Recruits Goblin Cage
Arrows Goblin Cage Archers Goblin Gang Royal Recruits The Log
Arrows Goblin Cage The Log Archers Royal Recruits
Royal Recruits Goblin Cage
Goblin Gang Royal Recruits Archers Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Goblin Cage
Archers Arrows Goblin Gang The Log
Goblin Gang Royal Recruits Goblin Cage The Log
Goblin Gang Royal Recruits Goblin Cage The Log
Royal Recruits Goblin Gang Goblin Cage
Arrows Archers Goblin Gang
Goblin Gang Royal Recruits Archers Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage The Log
Royal Recruits Goblin Gang Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Arrows Goblin Cage The Log
Royal Recruits Goblin Gang Goblin Cage
Royal Recruits Archers Goblin Cage
Goblin Gang Royal Recruits Archers Goblin Cage The Log
Arrows Archers Royal Recruits Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Royal Recruits The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Arrows The Log
Arrows
Arrows The Log
Archers Goblin Gang Royal Recruits
Archers Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Royal Recruits
Goblin Gang Royal Recruits The Log
Royal Recruits The Log

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