My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Skeleton
Giant Snowball
Archers Goblin Gang Witch Lumberjack
Zap
Archers Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard Witch Giant Skeleton Lumberjack
The Log
Archers Goblin Gang Witch Giant Skeleton Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Valkyrie Wizard Witch Giant Skeleton Lumberjack
Fireball
Archers Goblin Gang Wizard Witch Lumberjack
Poison
Archers Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Valkyrie Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant Skeleton Lumberjack
Arrows
Archers Giant Skeleton Lumberjack
Goblin Gang
Valkyrie Giant Skeleton
Valkyrie
Archers Lumberjack Goblin Gang Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Archers Arrows Goblin Gang Valkyrie Wizard Witch Lumberjack
Lumberjack
Valkyrie Archers Arrows Wizard Witch Giant Skeleton

Defense Synergies 1 18

Archers
Valkyrie Goblin Gang Witch Giant Skeleton Lumberjack
Arrows
Valkyrie Giant Skeleton Lumberjack
Goblin Gang
Archers Valkyrie Giant Skeleton Lumberjack
Valkyrie
Archers Arrows Goblin Gang Wizard Witch Lumberjack
Wizard
Valkyrie Giant Skeleton Lumberjack
Witch
Archers Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Archers Arrows Goblin Gang Wizard Witch Lumberjack
Lumberjack
Archers Arrows Goblin Gang Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Goblin Gang Valkyrie Witch
Goblin Gang Witch Lumberjack Archers Valkyrie Giant Skeleton
Witch Lumberjack Goblin Gang Valkyrie
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Goblin Gang Archers Valkyrie Lumberjack
Archers Arrows Goblin Gang Wizard Witch
Arrows Valkyrie Giant Skeleton
Witch Goblin Gang Lumberjack
Goblin Gang Archers Valkyrie Giant Skeleton Lumberjack
Archers Goblin Gang Valkyrie Witch Arrows Wizard Giant Skeleton Lumberjack
Arrows Archers Goblin Gang Wizard Witch
Lumberjack Goblin Gang Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Arrows Goblin Gang Witch Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Arrows Goblin Gang Valkyrie Witch Lumberjack
Arrows Valkyrie Archers Goblin Gang Wizard Witch Lumberjack
Arrows Valkyrie Wizard Witch Archers Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Valkyrie Wizard Archers Arrows Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Archers Witch Giant Skeleton
Archers Arrows Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Goblin Gang Valkyrie Witch Lumberjack
Arrows Wizard Archers Goblin Gang Witch
Goblin Gang Archers Valkyrie Witch Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Wizard Witch Lumberjack
Wizard Archers Valkyrie Witch
Goblin Gang Witch Archers Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Archers Wizard Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Witch
Archers Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Goblin Gang Lumberjack
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Archers Arrows Wizard
Arrows Valkyrie Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Archers Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Archers Goblin Gang Witch
Archers Arrows Wizard Witch
Arrows
Goblin Gang Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows Giant Skeleton
Goblin Gang Witch Giant Skeleton
Witch
Witch Giant Skeleton
Wizard

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