My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton Army
Zap
Archers Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Archers Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Gang Goblin Barrel Skeleton Army
Arrows
Archers Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Archers Goblin Gang Wizard Goblin Barrel Skeleton Army
Fireball
Archers Goblin Gang Wizard Goblin Barrel Skeleton Army
Poison
Archers Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Goblin Barrel Skeleton Army Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mega Knight
Arrows
Archers Goblin Barrel Freeze Mega Knight
Goblin Gang
Goblin Barrel
Wizard
Mega Knight
Goblin Barrel
Goblin Gang Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Arrows
Mega Knight
Archers Arrows Wizard Goblin Barrel

Defense Synergies 1 9

Archers
Goblin Gang Skeleton Army Mega Knight
Arrows
Mega Knight
Goblin Gang
Archers Skeleton Army
Wizard
Skeleton Army Freeze Mega Knight
Goblin Barrel
Skeleton Army
Archers Goblin Gang Wizard Freeze
Freeze
Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Archers Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Archers Freeze
Skeleton Army Goblin Gang Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Freeze Archers Mega Knight
Archers Arrows Goblin Gang Wizard Freeze
Arrows Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Mega Knight
Archers Goblin Gang Skeleton Army Arrows Wizard Freeze Mega Knight
Arrows Archers Goblin Gang Wizard
Skeleton Army Mega Knight Goblin Gang Wizard Freeze
Wizard Skeleton Army Mega Knight Arrows Goblin Gang Freeze
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Freeze Mega Knight
Wizard Mega Knight Arrows Goblin Gang Skeleton Army
Arrows Mega Knight Archers Goblin Gang Wizard Skeleton Army
Arrows Wizard Freeze Archers Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Archers
Archers Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Arrows Wizard Archers Goblin Gang Freeze
Goblin Gang Skeleton Army Archers
Mega Knight Skeleton Army
Freeze Mega Knight Skeleton Army
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Archers Skeleton Army Mega Knight
Goblin Gang Skeleton Army Archers Freeze
Arrows Mega Knight Archers Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows Mega Knight
Arrows Wizard Freeze
Archers Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Goblin Gang
Arrows Wizard
Archers Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Archers Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard
Wizard Freeze
Arrows Wizard Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Archers Goblin Gang Skeleton Army Freeze
Archers Arrows Wizard
Freeze
Arrows
Goblin Gang Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang Freeze
Freeze Mega Knight

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