My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Dark Prince
Giant Snowball
Archers Goblin Barrel Little Prince
Zap
Archers Inferno Tower Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Archers Inferno Tower Goblin Barrel Dark Prince Electro Wizard Little Prince
The Log
Archers Goblin Barrel Dark Prince Little Prince
Earthquake
Archers Inferno Tower Goblin Barrel
Arrows
Archers Goblin Barrel Little Prince
Royal Delivery
Archers Goblin Barrel Dark Prince Electro Wizard Little Prince
Fireball
Archers Inferno Tower Goblin Barrel Electro Wizard Little Prince
Poison
Archers Inferno Tower Electro Wizard Little Prince
Lightning
Inferno Tower Dark Prince Electro Wizard Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Little Prince Dark Prince Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Dark Prince Mega Knight
Arrows
Archers Goblin Barrel Dark Prince Mega Knight
Inferno Tower
Goblin Barrel
Dark Prince Arrows Mega Knight
Dark Prince
Goblin Barrel Archers Arrows Electro Wizard Little Prince
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Archers Arrows Goblin Barrel Electro Wizard
Little Prince
Dark Prince

Defense Synergies 2 13

Archers
Inferno Tower Dark Prince Electro Wizard Mega Knight
Arrows
Mega Knight Inferno Tower Dark Prince Little Prince
Inferno Tower
Electro Wizard Archers Arrows Dark Prince Mega Knight
Goblin Barrel
Dark Prince
Archers Arrows Inferno Tower Electro Wizard Little Prince
Electro Wizard
Inferno Tower Archers Dark Prince Mega Knight Little Prince
Mega Knight
Arrows Archers Inferno Tower Electro Wizard
Little Prince
Arrows Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Dark Prince Electro Wizard Mega Knight
Inferno Tower Mega Knight Archers Dark Prince Electro Wizard
Inferno Tower Dark Prince Electro Wizard Mega Knight
Arrows Dark Prince Mega Knight
Arrows Archers Dark Prince Electro Wizard Mega Knight
Inferno Tower Electro Wizard Archers Arrows Little Prince
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Archers Inferno Tower Dark Prince Electro Wizard Mega Knight Little Prince
Archers Electro Wizard Arrows Dark Prince Mega Knight
Arrows Inferno Tower Archers Electro Wizard
Inferno Tower Mega Knight Dark Prince Electro Wizard
Mega Knight Arrows Dark Prince Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Mega Knight Arrows Inferno Tower Dark Prince Electro Wizard
Arrows Mega Knight Archers Dark Prince Electro Wizard Little Prince
Arrows Archers Dark Prince Electro Wizard Mega Knight Little Prince
Inferno Tower Electro Wizard
Dark Prince Mega Knight Archers Arrows Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Inferno Tower Dark Prince Electro Wizard
Electro Wizard Archers Arrows Mega Knight
Mega Knight Inferno Tower Dark Prince Electro Wizard
Dark Prince Mega Knight Inferno Tower Electro Wizard
Inferno Tower Dark Prince Mega Knight
Arrows Archers Electro Wizard
Dark Prince Archers Inferno Tower Electro Wizard
Inferno Tower Mega Knight Dark Prince
Electro Wizard Mega Knight Inferno Tower Dark Prince
Inferno Tower
Mega Knight Inferno Tower Dark Prince
Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Mega Knight Inferno Tower
Archers Mega Knight
Inferno Tower Electro Wizard Archers Dark Prince Little Prince
Arrows Mega Knight Archers Inferno Tower Dark Prince Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Arrows Dark Prince Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Electro Wizard
Arrows Dark Prince Electro Wizard
Archers Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Dark Prince Electro Wizard Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Dark Prince Mega Knight Little Prince
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Archers Arrows Electro Wizard Little Prince
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Archers Dark Prince
Archers Arrows Electro Wizard
Arrows
Dark Prince Electro Wizard Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Electro Wizard
Electro Wizard
Dark Prince Electro Wizard Mega Knight Little Prince
Mega Knight

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