My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Cannon Goblin Gang Goblin Barrel
Zap
Archers Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Knight Cannon Goblin Gang Goblin Barrel
The Log
Archers Cannon Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Archers Cannon Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Mini P.E.K.K.A Goblin Barrel
Fireball
Archers Cannon Goblin Gang Goblin Barrel
Poison
Archers Cannon Goblin Gang
Lightning
Knight Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A
Arrows
Fireball Archers Knight Mini P.E.K.K.A Goblin Barrel
Knight
Archers Goblin Gang Goblin Barrel Arrows Fireball
Cannon
Goblin Gang
Knight Goblin Barrel Mini P.E.K.K.A
Fireball
Arrows Knight
Mini P.E.K.K.A
Archers Arrows Goblin Gang
Goblin Barrel
Knight Goblin Gang Arrows

Defense Synergies 3 14

Archers
Knight Cannon Goblin Gang Mini P.E.K.K.A
Arrows
Knight Cannon Fireball Mini P.E.K.K.A
Knight
Archers Cannon Goblin Gang Arrows Fireball Mini P.E.K.K.A
Cannon
Knight Archers Arrows Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang
Knight Archers Cannon Mini P.E.K.K.A
Fireball
Arrows Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Knight Cannon Goblin Gang Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
Mini P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Archers Knight
Cannon Mini P.E.K.K.A Knight Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Archers Cannon
Archers Arrows Cannon Goblin Gang Fireball
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Cannon Mini P.E.K.K.A
Archers Goblin Gang Arrows Knight Cannon Fireball
Arrows Archers Goblin Gang Fireball
Cannon Mini P.E.K.K.A Knight Goblin Gang Fireball
Fireball Arrows Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball Mini P.E.K.K.A
Arrows Knight Cannon Goblin Gang Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Archers Knight Goblin Gang
Arrows Archers Knight Cannon Fireball
Mini P.E.K.K.A Cannon
Goblin Gang Archers Arrows Knight Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Archers Fireball
Fireball Archers Arrows Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight Fireball
Knight Cannon Goblin Gang Mini P.E.K.K.A
Arrows Fireball Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight Fireball
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A
Cannon Goblin Gang
Knight Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Knight Cannon Goblin Gang Fireball
Archers Cannon Fireball
Goblin Gang Archers Knight Fireball Mini P.E.K.K.A
Arrows Archers Cannon Fireball Mini P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: