My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon
Barbarian Barrel
Archers Knight Cannon Wizard
The Log
Archers Cannon Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Wizard
Fireball
Archers Cannon Hog Rider Wizard
Poison
Archers Cannon Wizard
Lightning
Knight Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Knight Cannon Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Mega Knight
Arrows
Hog Rider Mirror Archers Knight Mega Knight
Knight
Archers Hog Rider Arrows Wizard
Cannon
Hog Rider
Arrows Knight Archers Wizard Mirror Mega Knight
Wizard
Knight Hog Rider Mega Knight
Mirror
Arrows Hog Rider
Mega Knight
Archers Arrows Hog Rider Wizard

Defense Synergies 5 8

Archers
Knight Cannon Mega Knight
Arrows
Mirror Mega Knight Knight Cannon
Knight
Archers Cannon Arrows Wizard
Cannon
Knight Mirror Archers Arrows Wizard
Hog Rider
Wizard
Knight Cannon Mega Knight
Mirror
Arrows Cannon Mega Knight
Mega Knight
Arrows Archers Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard
Knight Cannon Mega Knight
Cannon Mega Knight Archers Knight
Cannon Knight Mega Knight
Arrows Mega Knight
Arrows Archers Cannon Mega Knight
Archers Arrows Cannon Wizard
Arrows Cannon Mega Knight
Cannon
Knight Archers Cannon Mega Knight
Archers Arrows Knight Cannon Wizard Mega Knight
Arrows Archers Wizard
Cannon Mega Knight Knight Wizard
Wizard Mega Knight Arrows Cannon
Knight Cannon Mega Knight
Cannon Mega Knight
Wizard Mega Knight Arrows Knight Cannon
Arrows Cannon Mega Knight Archers Knight Wizard
Arrows Wizard Archers Knight Cannon Mega Knight
Cannon
Wizard Mega Knight Archers Arrows Knight Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Archers Arrows Knight Wizard Mega Knight
Mega Knight Knight
Mega Knight Knight
Knight Cannon Mega Knight
Arrows Wizard Archers
Archers Knight
Mega Knight Knight
Mega Knight Knight
Cannon
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Cannon Wizard
Wizard Archers Cannon Mega Knight
Archers Knight
Arrows Mega Knight Archers Cannon Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Knight Wizard
Archers Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers
Archers Arrows Wizard
Arrows
Knight Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Mega Knight
Wizard Mega Knight

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