My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon Goblin Giant
Barbarian Barrel
Archers Knight Cannon Hunter
The Log
Archers Cannon Mini P.E.K.K.A Hunter
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Hunter
Fireball
Archers Cannon Hunter
Poison
Archers Cannon Hunter
Lightning
Knight Cannon Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Cannon Mini P.E.K.K.A Hunter Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Goblin Giant
Arrows
Archers Knight Mini P.E.K.K.A Goblin Giant
Knight
Archers Arrows Hunter The Log
Cannon
Mini P.E.K.K.A
Archers Arrows Hunter Goblin Giant The Log
Hunter
Knight Mini P.E.K.K.A Goblin Giant
Goblin Giant
Archers Arrows Mini P.E.K.K.A Hunter The Log
The Log
Knight Mini P.E.K.K.A Goblin Giant

Defense Synergies 5 14

Archers
Knight Cannon Mini P.E.K.K.A Goblin Giant The Log
Arrows
Knight Cannon Mini P.E.K.K.A
Knight
Archers Cannon Hunter Arrows Mini P.E.K.K.A The Log
Cannon
Knight The Log Archers Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
The Log Archers Arrows Knight Cannon Hunter
Hunter
Knight Cannon Mini P.E.K.K.A The Log
Goblin Giant
Archers The Log
The Log
Cannon Mini P.E.K.K.A Archers Knight Hunter Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Giant The Log
Mini P.E.K.K.A Hunter Knight Cannon The Log
Cannon Mini P.E.K.K.A Hunter Archers Knight
Cannon Mini P.E.K.K.A Hunter Knight
Arrows Mini P.E.K.K.A The Log
Arrows The Log Archers Cannon Hunter
Hunter Archers Arrows Cannon
Arrows Cannon Goblin Giant The Log
Cannon Mini P.E.K.K.A Hunter
Knight Archers Cannon Mini P.E.K.K.A Hunter
Archers Arrows Knight Cannon Hunter Goblin Giant The Log
Arrows Hunter Archers
Cannon Mini P.E.K.K.A Hunter Knight The Log
Arrows Cannon Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Knight Cannon Hunter
Cannon Mini P.E.K.K.A Hunter The Log
Arrows Knight Cannon Mini P.E.K.K.A Hunter
Arrows Cannon Archers Knight Hunter The Log
Arrows Hunter The Log Archers Knight Cannon
Mini P.E.K.K.A Cannon Hunter
Archers Arrows Knight Cannon Mini P.E.K.K.A Hunter Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Archers Arrows Knight Mini P.E.K.K.A Hunter The Log
Knight Mini P.E.K.K.A Hunter Goblin Giant The Log
Mini P.E.K.K.A Hunter Knight Goblin Giant The Log
Knight Cannon Mini P.E.K.K.A Hunter Goblin Giant
Arrows Archers Hunter Goblin Giant
Mini P.E.K.K.A Archers Knight Hunter Goblin Giant
Mini P.E.K.K.A Knight Hunter Goblin Giant
Knight Mini P.E.K.K.A The Log
Cannon Goblin Giant
Knight Mini P.E.K.K.A Hunter
Arrows Goblin Giant The Log
Mini P.E.K.K.A Knight Cannon Hunter Goblin Giant
Archers Cannon
Archers Knight Mini P.E.K.K.A Hunter Goblin Giant The Log
Arrows Archers Cannon Mini P.E.K.K.A Hunter The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Knight The Log
Arrows The Log
Arrows Hunter Goblin Giant
Archers Arrows The Log
Arrows The Log Hunter
Arrows The Log
Mini P.E.K.K.A
Arrows Knight The Log
Archers Arrows
Knight Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Hunter The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Hunter
Arrows The Log Hunter
Arrows The Log
Arrows The Log
Archers Arrows Hunter
Mini P.E.K.K.A
Arrows Hunter The Log
Arrows
Arrows The Log
Archers
Archers Arrows Hunter
Arrows The Log
Knight Mini P.E.K.K.A Hunter
Arrows The Log
Arrows
The Log
Goblin Giant The Log

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