My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Firecracker Guards
Barbarian Barrel
Archers Knight Firecracker Guards
The Log
Archers Firecracker Hog Rider Guards
Earthquake
Archers Firecracker Hog Rider Guards
Arrows
Archers Firecracker Guards
Royal Delivery
Archers Knight Firecracker Hog Rider Guards P.E.K.K.A
Fireball
Archers Firecracker Hog Rider
Poison
Archers Firecracker Guards
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Firecracker Guards Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A Archers Knight
Knight
Archers Firecracker Hog Rider Arrows Fireball
Firecracker
Knight Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Knight
Hog Rider
Arrows Knight Firecracker Fireball Archers Guards
Guards
Hog Rider
P.E.K.K.A
Arrows Archers Firecracker

Defense Synergies 2 9

Archers
Knight Firecracker Guards P.E.K.K.A
Arrows
Knight Fireball P.E.K.K.A
Knight
Archers Firecracker Arrows Fireball
Firecracker
Knight Archers Guards P.E.K.K.A
Fireball
Arrows Knight
Hog Rider
Guards
Archers Firecracker
P.E.K.K.A
Archers Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
P.E.K.K.A Knight Firecracker
P.E.K.K.A Archers Knight
P.E.K.K.A Knight Firecracker Guards
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Archers Firecracker Guards
Archers Arrows Firecracker Fireball
Arrows Fireball P.E.K.K.A
P.E.K.K.A
Knight Guards Archers Firecracker
Archers Guards Arrows Knight Firecracker Fireball
Arrows Archers Firecracker Fireball
P.E.K.K.A Knight Fireball Guards
Fireball Arrows Firecracker Guards P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Arrows Knight Firecracker Fireball P.E.K.K.A
Arrows Fireball Archers Knight Firecracker Guards
Arrows Archers Knight Firecracker Fireball Guards
P.E.K.K.A
Archers Arrows Knight Firecracker Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Fireball P.E.K.K.A
Fireball Archers Arrows Knight Firecracker
Guards P.E.K.K.A Knight
Guards P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Guards
Arrows Firecracker Fireball Archers
Guards P.E.K.K.A Archers Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Fireball
P.E.K.K.A Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Knight Fireball Guards
Archers Firecracker Fireball
Guards Archers Knight Firecracker Fireball P.E.K.K.A
Arrows Archers Firecracker Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Archers Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Guards
Firecracker Arrows Knight Fireball
Fireball Archers Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Archers Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Archers Arrows Firecracker Fireball
Firecracker Fireball Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Archers Fireball Guards
Fireball Archers Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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