My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch
Zap
Archers Firecracker Witch
Barbarian Barrel
Archers Knight Firecracker Wizard Witch
The Log
Archers Firecracker Witch
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Knight Firecracker Wizard Witch P.E.K.K.A
Fireball
Archers Firecracker Wizard Witch
Poison
Archers Firecracker Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Firecracker Royal Delivery Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Knight
Knight
Archers Firecracker Arrows Wizard Witch
Firecracker
Knight P.E.K.K.A
Royal Delivery
Wizard
Knight P.E.K.K.A
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Archers Firecracker Wizard Witch

Defense Synergies 3 15

Archers
Knight Firecracker Royal Delivery Witch P.E.K.K.A
Arrows
Knight Royal Delivery P.E.K.K.A
Knight
Archers Firecracker Royal Delivery Arrows Wizard Witch
Firecracker
Knight Archers Royal Delivery P.E.K.K.A
Royal Delivery
Knight Archers Arrows Firecracker Wizard Witch P.E.K.K.A
Wizard
Knight Royal Delivery P.E.K.K.A
Witch
Archers Knight Royal Delivery
P.E.K.K.A
Archers Arrows Firecracker Royal Delivery Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
P.E.K.K.A Knight Firecracker Royal Delivery Witch
Witch P.E.K.K.A Archers Knight Royal Delivery
Witch P.E.K.K.A Knight Firecracker
Arrows Firecracker Royal Delivery P.E.K.K.A
Arrows Royal Delivery Archers Firecracker
Archers Arrows Firecracker Royal Delivery Wizard Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A
Knight Archers Firecracker Royal Delivery
Archers Witch Arrows Knight Firecracker Royal Delivery Wizard
Arrows Archers Firecracker Royal Delivery Wizard Witch
P.E.K.K.A Knight Royal Delivery Wizard Witch
Wizard Arrows Firecracker Royal Delivery Witch P.E.K.K.A
P.E.K.K.A Knight
Royal Delivery P.E.K.K.A
Wizard Arrows Knight Firecracker Royal Delivery Witch P.E.K.K.A
Arrows Royal Delivery Archers Knight Firecracker Wizard Witch
Arrows Royal Delivery Wizard Witch Archers Knight Firecracker
P.E.K.K.A
Wizard Archers Arrows Knight Firecracker Royal Delivery Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Delivery Witch P.E.K.K.A
Royal Delivery Archers Arrows Knight Firecracker Wizard
Royal Delivery P.E.K.K.A Knight Witch
P.E.K.K.A Knight Royal Delivery
P.E.K.K.A Knight Royal Delivery Witch
Arrows Firecracker Royal Delivery Wizard Archers Witch
Royal Delivery P.E.K.K.A Archers Knight Witch
P.E.K.K.A Knight Royal Delivery
Royal Delivery P.E.K.K.A Knight Firecracker Witch
Witch P.E.K.K.A Royal Delivery
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows Royal Delivery
Royal Delivery P.E.K.K.A Knight Wizard Witch
Wizard Archers Firecracker Witch
Witch Archers Knight Firecracker Royal Delivery P.E.K.K.A
Arrows Archers Firecracker Royal Delivery Wizard Witch P.E.K.K.A
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Witch
Archers Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Archers Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Archers Arrows Firecracker Wizard
Arrows Firecracker Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch
Arrows Firecracker
Archers Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Archers Witch
Archers Arrows Firecracker Wizard Witch
Arrows
Knight Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker Wizard

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