My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Firecracker Goblin Barrel
Barbarian Barrel
Archers Knight Firecracker Tesla Goblin Barrel
The Log
Archers Firecracker Goblin Barrel
Earthquake
Archers Firecracker Tesla Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Knight Firecracker Goblin Barrel
Fireball
Archers Firecracker Tesla Goblin Barrel
Poison
Archers Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Firecracker Goblin Barrel Tesla Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mega Knight
Arrows
Fireball Archers Knight Goblin Barrel Mega Knight
Knight
Archers Firecracker Goblin Barrel Arrows Fireball
Firecracker
Knight Goblin Barrel Mega Knight
Tesla
Fireball
Arrows Knight Mega Knight
Goblin Barrel
Knight Arrows Firecracker Mega Knight
Mega Knight
Archers Arrows Firecracker Fireball Goblin Barrel

Defense Synergies 4 11

Archers
Knight Firecracker Tesla Mega Knight
Arrows
Mega Knight Knight Tesla Fireball
Knight
Archers Firecracker Tesla Arrows Fireball
Firecracker
Knight Archers Tesla Mega Knight
Tesla
Knight Archers Arrows Firecracker Fireball
Fireball
Arrows Knight Tesla Mega Knight
Goblin Barrel
Mega Knight
Arrows Archers Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball
Knight Firecracker Tesla Mega Knight
Tesla Mega Knight Archers Knight
Tesla Knight Firecracker Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Archers Firecracker Tesla Mega Knight
Tesla Archers Arrows Firecracker Fireball
Arrows Tesla Fireball Mega Knight
Tesla
Knight Archers Firecracker Tesla Mega Knight
Archers Arrows Knight Firecracker Tesla Fireball Mega Knight
Arrows Tesla Archers Firecracker Fireball
Tesla Mega Knight Knight Fireball
Fireball Mega Knight Arrows Firecracker Tesla
Knight Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Arrows Knight Firecracker Fireball
Arrows Tesla Fireball Mega Knight Archers Knight Firecracker
Arrows Archers Knight Firecracker Tesla Fireball Mega Knight
Tesla
Mega Knight Archers Arrows Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tesla Fireball
Fireball Archers Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Knight
Mega Knight Knight Tesla Fireball
Knight Tesla Mega Knight
Arrows Firecracker Fireball Archers Tesla
Archers Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Firecracker Fireball
Tesla
Mega Knight Knight Tesla
Mega Knight Arrows Fireball
Mega Knight Knight Tesla Fireball
Archers Firecracker Tesla Fireball Mega Knight
Tesla Archers Knight Firecracker Fireball
Arrows Mega Knight Archers Firecracker Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball
Archers Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball
Fireball Archers Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Archers Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Archers Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Archers Fireball
Fireball Archers Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight

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