My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Cannon Cart Giant Skeleton Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Cannon Cart Giant Skeleton Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Cannon Cart Giant Skeleton Mighty Miner
Giant Snowball
Archers Goblin Gang Hog Rider Mighty Miner
Zap
Archers Goblin Gang Cannon Cart Mighty Miner
Barbarian Barrel
Archers Knight Goblin Gang Cannon Cart Giant Skeleton
The Log
Archers Goblin Gang Hog Rider Cannon Cart Giant Skeleton
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider Cannon Cart Giant Skeleton
Fireball
Archers Goblin Gang Hog Rider Cannon Cart Mighty Miner
Poison
Archers Goblin Gang
Lightning
Knight Cannon Cart Mighty Miner
Rocket
Hog Rider Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Hog Rider Mighty Miner Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Giant Skeleton
Arrows
Hog Rider Archers Knight Cannon Cart Giant Skeleton Mighty Miner
Knight
Archers Goblin Gang Hog Rider Arrows Cannon Cart
Goblin Gang
Knight Hog Rider Cannon Cart Giant Skeleton
Hog Rider
Arrows Knight Goblin Gang Archers Cannon Cart Giant Skeleton
Cannon Cart
Arrows Knight Goblin Gang Hog Rider
Giant Skeleton
Archers Arrows Goblin Gang Hog Rider
Mighty Miner
Arrows

Defense Synergies 2 10

Archers
Knight Goblin Gang Cannon Cart Giant Skeleton
Arrows
Knight Cannon Cart Giant Skeleton
Knight
Archers Goblin Gang Arrows Cannon Cart
Goblin Gang
Knight Archers Cannon Cart Giant Skeleton
Hog Rider
Cannon Cart
Archers Arrows Knight Goblin Gang Giant Skeleton
Giant Skeleton
Archers Arrows Goblin Gang Cannon Cart
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight
Knight Goblin Gang Cannon Cart
Goblin Gang Archers Knight Cannon Cart Giant Skeleton
Knight Goblin Gang Cannon Cart
Arrows Giant Skeleton
Arrows Goblin Gang Archers Cannon Cart
Archers Arrows Goblin Gang
Arrows Cannon Cart Giant Skeleton
Mighty Miner Goblin Gang
Knight Goblin Gang Archers Cannon Cart Giant Skeleton
Archers Goblin Gang Arrows Knight Cannon Cart Giant Skeleton
Arrows Archers Goblin Gang
Knight Goblin Gang Cannon Cart Giant Skeleton
Arrows Goblin Gang Cannon Cart
Knight Goblin Gang Cannon Cart
Goblin Gang
Arrows Knight Goblin Gang Cannon Cart
Arrows Archers Knight Goblin Gang Cannon Cart
Arrows Archers Knight Cannon Cart Giant Skeleton
Cannon Cart
Goblin Gang Archers Arrows Knight Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Cannon Cart Giant Skeleton
Archers Arrows Knight Goblin Gang Cannon Cart
Goblin Gang Giant Skeleton Knight Cannon Cart
Goblin Gang Giant Skeleton Knight Cannon Cart
Giant Skeleton Knight Goblin Gang Cannon Cart Mighty Miner
Arrows Archers Goblin Gang
Goblin Gang Archers Knight Cannon Cart Giant Skeleton
Giant Skeleton Mighty Miner Knight Cannon Cart
Giant Skeleton Knight Cannon Cart
Goblin Gang
Knight Cannon Cart Giant Skeleton
Arrows Giant Skeleton
Cannon Cart Giant Skeleton Knight Goblin Gang
Archers Cannon Cart
Goblin Gang Archers Knight Cannon Cart Giant Skeleton Mighty Miner
Arrows Archers Cannon Cart Giant Skeleton Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows
Arrows Cannon Cart Giant Skeleton
Cannon Cart Arrows Knight Giant Skeleton
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Goblin Gang
Arrows Knight Cannon Cart
Archers Arrows
Knight Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Archers Arrows
Arrows
Giant Skeleton
Arrows
Arrows Cannon Cart
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Mighty Miner Giant Skeleton
Arrows
Archers Goblin Gang Cannon Cart
Archers Arrows
Arrows
Knight Goblin Gang Cannon Cart
Arrows
Arrows Giant Skeleton
Cannon Cart
Goblin Gang Giant Skeleton
Cannon Cart Giant Skeleton
Cannon Cart

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