My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Goblin Hut Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Ram Rider
Giant Snowball
Archers Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Zap
Archers Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Barbarian Barrel
Archers Knight Goblin Gang Goblin Hut Witch
The Log
Archers Goblin Gang Goblin Hut Witch Ram Rider
Earthquake
Archers Goblin Gang Goblin Hut Witch
Arrows
Archers Goblin Gang Minion Horde Goblin Hut Witch
Royal Delivery
Archers Knight Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Fireball
Archers Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Poison
Archers Goblin Gang Minion Horde Goblin Hut Witch
Lightning
Knight Goblin Hut Witch Ram Rider
Rocket
Minion Horde Goblin Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Minion Horde Goblin Hut Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Hut Ram Rider
Arrows
Archers Knight Ram Rider
Knight
Archers Goblin Gang Arrows Minion Horde Goblin Hut Witch Ram Rider
Goblin Gang
Knight Goblin Hut
Minion Horde
Knight
Goblin Hut
Archers Knight Goblin Gang Ram Rider
Witch
Knight Ram Rider
Ram Rider
Archers Arrows Knight Goblin Hut Witch

Defense Synergies 2 9

Archers
Knight Goblin Gang Goblin Hut Witch
Arrows
Knight Goblin Hut
Knight
Archers Goblin Gang Arrows Minion Horde Goblin Hut Witch
Goblin Gang
Knight Archers Goblin Hut
Minion Horde
Knight
Goblin Hut
Archers Arrows Knight Goblin Gang
Witch
Archers Knight
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Goblin Hut Ram Rider
Minion Horde Knight Goblin Gang Goblin Hut Witch Ram Rider
Goblin Gang Minion Horde Goblin Hut Witch Ram Rider Archers Knight
Minion Horde Goblin Hut Witch Knight Goblin Gang Ram Rider
Arrows
Arrows Goblin Gang Archers
Minion Horde Ram Rider Archers Arrows Goblin Gang Goblin Hut Witch
Arrows Ram Rider
Minion Horde Witch Goblin Gang Goblin Hut
Knight Goblin Gang Archers Minion Horde
Archers Goblin Gang Minion Horde Witch Arrows Knight Goblin Hut Ram Rider
Arrows Minion Horde Archers Goblin Gang Goblin Hut Witch Ram Rider
Minion Horde Goblin Hut Knight Goblin Gang Witch Ram Rider
Arrows Goblin Gang Minion Horde Goblin Hut Witch
Knight Goblin Gang Minion Horde Goblin Hut Ram Rider
Minion Horde Goblin Gang Goblin Hut Ram Rider
Minion Horde Arrows Knight Goblin Gang Goblin Hut Witch
Arrows Archers Knight Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Arrows Witch Archers Knight Goblin Hut Ram Rider
Goblin Hut Ram Rider
Goblin Gang Archers Arrows Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Goblin Hut Witch
Archers Arrows Knight Goblin Gang
Goblin Gang Knight Minion Horde Goblin Hut Witch Ram Rider
Goblin Gang Knight Minion Horde Ram Rider
Knight Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Arrows Archers Goblin Gang Minion Horde Goblin Hut Witch Ram Rider
Goblin Gang Archers Knight Minion Horde Goblin Hut Witch Ram Rider
Knight Minion Horde
Minion Horde Knight Goblin Hut Witch
Witch Goblin Gang Minion Horde Goblin Hut
Knight Minion Horde Goblin Hut Witch
Arrows
Knight Goblin Gang Minion Horde Witch Ram Rider
Archers Minion Horde Witch
Goblin Gang Goblin Hut Witch Archers Knight Minion Horde
Arrows Archers Minion Horde Goblin Hut Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Ram Rider
Arrows Minion Horde Goblin Hut
Arrows Knight
Arrows Minion Horde
Arrows Minion Horde Witch Ram Rider
Archers Arrows Minion Horde Witch
Arrows Ram Rider
Arrows Ram Rider
Goblin Gang Minion Horde
Arrows Knight Minion Horde Ram Rider
Archers Arrows
Knight Goblin Hut
Arrows Minion Horde
Arrows Goblin Hut
Arrows Minion Horde Goblin Hut Witch
Arrows Minion Horde Goblin Hut
Arrows
Minion Horde
Archers Arrows
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Archers Arrows Minion Horde Witch
Minion Horde Goblin Hut Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Goblin Gang Goblin Hut Witch
Archers Arrows Witch Ram Rider
Arrows
Knight Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde
Goblin Gang Minion Horde Witch
Witch
Witch

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