My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower Electro Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Electro Wizard Lumberjack
Fireball
Archers Inferno Tower Electro Wizard Lumberjack
Poison
Archers Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Knight Electro Wizard Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Knight

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Lumberjack Mega Knight
Arrows
Archers Knight Lumberjack Mega Knight
Knight
Archers Arrows Electro Wizard Lumberjack
Inferno Tower
Rage
Electro Wizard
Electro Wizard
Knight Rage Lumberjack Mega Knight
Lumberjack
Archers Arrows Knight Electro Wizard Mega Knight
Mega Knight
Archers Arrows Electro Wizard Lumberjack

Defense Synergies 5 12

Archers
Knight Inferno Tower Electro Wizard Lumberjack Mega Knight
Arrows
Mega Knight Knight Inferno Tower Lumberjack
Knight
Archers Inferno Tower Electro Wizard Arrows Lumberjack
Inferno Tower
Knight Electro Wizard Archers Arrows Lumberjack Mega Knight
Rage
Electro Wizard
Knight Inferno Tower Archers Lumberjack Mega Knight
Lumberjack
Archers Arrows Knight Inferno Tower Electro Wizard
Mega Knight
Arrows Archers Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Electro Wizard
Inferno Tower Lumberjack Knight Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Archers Knight Electro Wizard
Inferno Tower Lumberjack Knight Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Archers Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Archers Arrows
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower Lumberjack
Knight Archers Inferno Tower Electro Wizard Lumberjack Mega Knight
Archers Electro Wizard Arrows Knight Lumberjack Mega Knight
Arrows Inferno Tower Archers Electro Wizard
Inferno Tower Lumberjack Mega Knight Knight Electro Wizard
Mega Knight Arrows Electro Wizard Lumberjack
Inferno Tower Knight Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Knight Inferno Tower Electro Wizard Lumberjack
Arrows Mega Knight Archers Knight Electro Wizard Lumberjack
Arrows Archers Knight Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight Archers Arrows Knight Electro Wizard Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Archers Inferno Tower Electro Wizard
Electro Wizard Archers Arrows Knight Lumberjack Mega Knight
Lumberjack Mega Knight Knight Inferno Tower Electro Wizard
Lumberjack Mega Knight Knight Inferno Tower Electro Wizard
Inferno Tower Knight Lumberjack Mega Knight
Arrows Archers Electro Wizard
Archers Knight Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Knight Lumberjack
Electro Wizard Mega Knight Knight Inferno Tower
Inferno Tower
Mega Knight Knight Inferno Tower Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Knight Inferno Tower Lumberjack
Archers Mega Knight
Inferno Tower Electro Wizard Archers Knight Lumberjack
Arrows Mega Knight Archers Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Electro Wizard Lumberjack
Arrows Knight Electro Wizard
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Archers Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows
Knight Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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