My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Knight Valkyrie
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Valkyrie
Fireball
Archers Minions
Poison
Archers Minions
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Fireball Mini P.E.K.K.A Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Mini P.E.K.K.A Giant
Arrows
Fireball Giant Archers Knight Mini P.E.K.K.A
Knight
Archers Minions Arrows Fireball
Minions
Knight Giant Mini P.E.K.K.A Valkyrie
Fireball
Arrows Knight Giant
Mini P.E.K.K.A
Giant Archers Arrows Minions Valkyrie
Valkyrie
Archers Minions Mini P.E.K.K.A Giant
Giant
Arrows Minions Mini P.E.K.K.A Archers Fireball Valkyrie

Defense Synergies 4 11

Archers
Knight Valkyrie Minions Mini P.E.K.K.A
Arrows
Knight Fireball Mini P.E.K.K.A Valkyrie
Knight
Archers Minions Arrows Fireball Mini P.E.K.K.A
Minions
Knight Valkyrie Archers
Fireball
Arrows Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Archers Arrows Knight Fireball Valkyrie
Valkyrie
Archers Minions Arrows Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie
Mini P.E.K.K.A Knight Minions Valkyrie
Mini P.E.K.K.A Archers Knight Minions Valkyrie
Mini P.E.K.K.A Knight Minions Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Archers Minions Valkyrie
Minions Archers Arrows Fireball
Arrows Fireball Valkyrie
Mini P.E.K.K.A Minions
Knight Archers Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Arrows Knight Fireball
Arrows Minions Archers Fireball
Mini P.E.K.K.A Knight Minions Fireball Valkyrie
Fireball Valkyrie Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Arrows Knight Minions Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Archers Knight Minions Valkyrie
Arrows Valkyrie Archers Knight Minions Fireball
Mini P.E.K.K.A
Valkyrie Archers Arrows Knight Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Arrows Knight Mini P.E.K.K.A Valkyrie
Knight Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball
Knight Mini P.E.K.K.A Valkyrie
Arrows Fireball Archers Minions
Mini P.E.K.K.A Archers Knight Minions Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Minions Fireball Mini P.E.K.K.A Valkyrie
Knight Minions Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie
Archers Fireball Valkyrie
Archers Knight Minions Fireball Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Archers Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A
Arrows Knight Fireball Valkyrie
Fireball Archers Arrows
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Minions Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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