My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions Firecracker
Barbarian Barrel
Archers Knight Firecracker
The Log
Archers Firecracker Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Knight Minions Firecracker Hog Rider P.E.K.K.A
Fireball
Archers Minions Firecracker Hog Rider
Poison
Archers Minions Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Firecracker Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider P.E.K.K.A Mega Knight
Arrows
Hog Rider P.E.K.K.A Archers Knight Mega Knight
Knight
Archers Minions Firecracker Hog Rider Arrows
Minions
Knight Hog Rider Mega Knight Firecracker P.E.K.K.A
Firecracker
Knight Hog Rider Minions P.E.K.K.A Mega Knight
Hog Rider
Arrows Knight Minions Firecracker Archers Mega Knight
P.E.K.K.A
Arrows Archers Minions Firecracker
Mega Knight
Minions Archers Arrows Firecracker Hog Rider

Defense Synergies 4 11

Archers
Knight Minions Firecracker P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight P.E.K.K.A
Knight
Archers Minions Firecracker Arrows
Minions
Knight Archers Firecracker P.E.K.K.A Mega Knight
Firecracker
Knight Archers Minions P.E.K.K.A Mega Knight
Hog Rider
P.E.K.K.A
Archers Arrows Minions Firecracker
Mega Knight
Arrows Archers Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker
P.E.K.K.A Knight Minions Firecracker Mega Knight
P.E.K.K.A Mega Knight Archers Knight Minions
P.E.K.K.A Knight Minions Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Archers Minions Firecracker Mega Knight
Minions Archers Arrows Firecracker
Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Minions
Knight Archers Firecracker Mega Knight
Archers Minions Arrows Knight Firecracker Mega Knight
Arrows Minions Archers Firecracker
P.E.K.K.A Mega Knight Knight Minions
Mega Knight Arrows Minions Firecracker P.E.K.K.A
P.E.K.K.A Knight Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Minions Firecracker P.E.K.K.A
Arrows Mega Knight Archers Knight Minions Firecracker
Arrows Archers Knight Minions Firecracker Mega Knight
P.E.K.K.A
Mega Knight Archers Arrows Knight Minions Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers P.E.K.K.A
Archers Arrows Knight Firecracker Mega Knight
P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Mega Knight
Arrows Firecracker Archers Minions
P.E.K.K.A Archers Knight Minions
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Minions Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Knight
Archers Firecracker Mega Knight
Archers Knight Minions Firecracker P.E.K.K.A
Arrows Minions Mega Knight Archers Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Minions
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight
Archers Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Minions
Archers Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Minions Firecracker
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Archers Minions
Archers Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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