My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Archers Minions Skeleton Barrel Clone
Zap
Archers Minions Skeleton Barrel Clone
Barbarian Barrel
Archers Knight Skeleton Barrel Clone Giant Skeleton
The Log
Archers Skeleton Barrel Clone Giant Skeleton
Earthquake
Archers Clone
Arrows
Archers Minions Skeleton Barrel Clone
Royal Delivery
Archers Knight Minions Skeleton Barrel Clone Giant Skeleton
Fireball
Archers Minions Skeleton Barrel Clone
Poison
Archers Minions Skeleton Barrel Clone
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Knight Minions Skeleton Barrel Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Skeleton Barrel Giant Skeleton
Arrows
Mirror Archers Knight Skeleton Barrel Giant Skeleton
Knight
Archers Minions Skeleton Barrel Arrows
Minions
Knight Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Knight Clone Archers Arrows Minions Mirror Giant Skeleton
Mirror
Arrows Skeleton Barrel Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Minions
Giant Skeleton
Clone Archers Arrows Minions Skeleton Barrel Mirror

Defense Synergies 3 5

Archers
Knight Minions Giant Skeleton
Arrows
Mirror Knight Giant Skeleton
Knight
Archers Minions Arrows
Minions
Knight Archers Giant Skeleton
Skeleton Barrel
Mirror
Arrows
Clone
Giant Skeleton
Archers Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Skeleton Barrel
Knight Minions
Archers Knight Minions Giant Skeleton
Knight Minions
Arrows Giant Skeleton
Arrows Archers Minions
Minions Archers Arrows
Arrows Skeleton Barrel Giant Skeleton
Minions
Knight Archers Giant Skeleton
Archers Minions Arrows Knight Giant Skeleton
Arrows Minions Archers
Knight Minions Giant Skeleton
Arrows Minions
Knight
Arrows Knight Minions
Arrows Archers Knight Minions
Arrows Archers Knight Minions Giant Skeleton
Archers Arrows Knight Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Giant Skeleton
Archers Arrows Knight Skeleton Barrel
Giant Skeleton Knight Minions
Giant Skeleton Knight
Giant Skeleton Knight
Arrows Archers Minions Skeleton Barrel
Archers Knight Minions Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Minions
Knight Minions Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight
Archers
Archers Knight Minions Giant Skeleton
Arrows Minions Archers Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Knight Skeleton Barrel Giant Skeleton
Arrows
Arrows Minions Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Minions
Arrows Knight Skeleton Barrel
Archers Arrows
Knight Skeleton Barrel
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Minions
Archers Arrows Skeleton Barrel
Arrows Skeleton Barrel
Minions Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Archers Arrows
Minions Skeleton Barrel
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Archers Minions
Archers Arrows
Arrows
Knight
Arrows Skeleton Barrel
Arrows Giant Skeleton
Minions Giant Skeleton
Skeleton Barrel Giant Skeleton

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