My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Ice Golem Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Wall Breakers
Zap
Archers Mortar Wall Breakers
Barbarian Barrel
Archers Knight Mortar Valkyrie Wall Breakers
The Log
Archers Wall Breakers
Earthquake
Archers Mortar
Arrows
Archers Wall Breakers
Royal Delivery
Archers Knight Valkyrie Wall Breakers
Fireball
Archers Mortar Wall Breakers
Poison
Archers Mortar
Lightning
Knight Mortar Ice Golem Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Archers Arrows Knight Mortar Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers The Log Archers

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Valkyrie Arrows Mortar Wall Breakers
Arrows
Archers Knight Mortar Wall Breakers
Knight
Archers Mortar Wall Breakers Arrows The Log
Mortar
Knight Archers Arrows Ice Golem The Log
Ice Golem
Archers Wall Breakers Mortar
Valkyrie
Archers Wall Breakers
Wall Breakers
Knight Ice Golem Archers Arrows Valkyrie The Log
The Log
Knight Mortar Wall Breakers

Defense Synergies 3 13

Archers
Knight Ice Golem Valkyrie Mortar The Log
Arrows
Knight Mortar Ice Golem Valkyrie
Knight
Archers Arrows Mortar The Log
Mortar
Archers Arrows Knight Ice Golem Valkyrie The Log
Ice Golem
Archers Arrows Mortar The Log
Valkyrie
Archers Arrows Mortar The Log
Wall Breakers
The Log
Archers Knight Mortar Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Ice Golem Valkyrie The Log
Knight Mortar Valkyrie The Log
Mortar Archers Knight Valkyrie
Knight Mortar Valkyrie
Arrows Valkyrie The Log
Arrows The Log Archers Valkyrie
Archers Arrows Mortar
Arrows Ice Golem Valkyrie The Log
Mortar
Knight Archers Ice Golem Valkyrie
Archers Valkyrie Arrows Knight Ice Golem The Log
Arrows Archers
Mortar Knight Valkyrie The Log
Valkyrie Arrows Mortar The Log
Knight Mortar
Mortar The Log
Arrows Knight Mortar Valkyrie
Arrows Mortar Archers Knight Valkyrie The Log
Arrows Mortar Valkyrie The Log Archers Knight Ice Golem
Mortar
Valkyrie Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Ice Golem
Archers Arrows Knight Mortar Ice Golem Valkyrie The Log
Knight Ice Golem Valkyrie The Log
Valkyrie Knight Ice Golem The Log
Knight Valkyrie
Arrows Archers Ice Golem
Archers Knight Ice Golem Valkyrie
Knight Valkyrie
Knight Mortar Ice Golem Valkyrie The Log
Knight Valkyrie
Arrows Valkyrie The Log
Knight Ice Golem Valkyrie
Archers Valkyrie
Archers Knight Mortar Ice Golem Valkyrie The Log
Arrows Valkyrie Archers Ice Golem The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Ice Golem Valkyrie The Log
Arrows Mortar The Log
Arrows The Log
Arrows Knight Ice Golem Valkyrie The Log
Arrows Mortar Valkyrie The Log
Arrows Ice Golem
Archers Arrows Mortar The Log
Arrows The Log Ice Golem
Arrows The Log Mortar
Arrows Knight Mortar Valkyrie The Log
Archers Arrows
Knight Mortar Ice Golem The Log
Arrows Mortar
Arrows Mortar Ice Golem The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Archers Arrows Mortar The Log
Arrows Mortar Valkyrie The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Ice Golem The Log Mortar Valkyrie
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Archers Arrows Ice Golem
Arrows Mortar The Log
Arrows
Arrows The Log
Archers
Archers Arrows
Arrows The Log
Knight Valkyrie
Arrows The Log Mortar Ice Golem
Arrows
The Log
Mortar The Log
Mortar

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