My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Tombstone
Zap
Archers Mortar Tombstone Inferno Tower
Barbarian Barrel
Archers Knight Mortar Tombstone Inferno Tower
The Log
Archers Tombstone
Earthquake
Archers Mortar Tombstone Inferno Tower
Arrows
Archers Tombstone
Royal Delivery
Archers Knight Bowler
Fireball
Archers Mortar Tombstone Inferno Tower Bowler
Poison
Archers Mortar Tombstone Inferno Tower
Lightning
Knight Mortar Tombstone Inferno Tower Bowler
Rocket
Mortar Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Inferno Tower Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Tombstone Mortar Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Bowler
Arrows
Archers Knight Mortar Bowler
Knight
Archers Mortar Arrows The Log
Mortar
Knight Archers Arrows The Log
Tombstone
Inferno Tower
Bowler
Archers Arrows The Log
The Log
Knight Mortar Bowler

Defense Synergies 4 15

Archers
Knight Mortar Tombstone Inferno Tower Bowler The Log
Arrows
Knight Mortar Tombstone Inferno Tower Bowler
Knight
Archers Inferno Tower Arrows Mortar Bowler The Log
Mortar
Archers Arrows Knight Inferno Tower The Log
Tombstone
Archers Arrows
Inferno Tower
Knight The Log Archers Arrows Mortar
Bowler
The Log Archers Arrows Knight
The Log
Inferno Tower Bowler Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar Tombstone Inferno Tower The Log
Inferno Tower Knight Mortar Tombstone The Log
Mortar Inferno Tower Bowler Archers Knight Tombstone
Inferno Tower Knight Mortar Tombstone Bowler
Arrows Tombstone Bowler The Log
Arrows Bowler The Log Archers
Inferno Tower Archers Arrows Mortar Tombstone
Bowler Arrows Inferno Tower The Log
Inferno Tower Mortar Tombstone
Knight Archers Inferno Tower Bowler
Archers Arrows Knight Tombstone Bowler The Log
Arrows Inferno Tower Archers
Mortar Tombstone Inferno Tower Bowler Knight The Log
Bowler Arrows Mortar Tombstone The Log
Inferno Tower Knight Mortar Tombstone
Inferno Tower Mortar Bowler The Log
Arrows Knight Mortar Tombstone Inferno Tower Bowler
Arrows Mortar Tombstone Archers Knight Bowler The Log
Arrows Mortar The Log Archers Knight Tombstone Bowler
Mortar Inferno Tower
Bowler Archers Arrows Knight The Log
Inferno Tower Mortar Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tombstone Inferno Tower Bowler
Archers Arrows Knight Mortar Bowler The Log
Tombstone Knight Inferno Tower Bowler The Log
Bowler Knight Inferno Tower The Log
Inferno Tower Knight Tombstone Bowler
Arrows Archers
Archers Knight Tombstone Inferno Tower Bowler
Inferno Tower Knight
Knight Mortar Tombstone Inferno Tower The Log
Inferno Tower Tombstone
Knight Tombstone Inferno Tower Bowler
Arrows Bowler The Log
Bowler Knight Tombstone Inferno Tower
Archers Bowler
Tombstone Inferno Tower Archers Knight Mortar Bowler The Log
Arrows Bowler Archers Inferno Tower The Log
Arrows Mortar Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar Bowler The Log
Arrows The Log
Arrows Knight The Log
Arrows Mortar Bowler The Log
Arrows
Archers Arrows Mortar Bowler The Log
Arrows The Log Bowler
Arrows The Log Mortar
Bowler
Arrows Knight Mortar Bowler The Log
Archers Arrows
Knight Mortar Bowler The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Bowler The Log
Arrows Mortar Bowler The Log
Arrows Mortar
Archers Arrows Mortar Bowler The Log
Arrows Mortar Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows Mortar The Log
Arrows The Log Mortar Bowler
Arrows Mortar The Log Bowler
Arrows Mortar Bowler The Log
Arrows Mortar The Log
Archers Arrows
Bowler
Arrows Mortar The Log
Arrows
Arrows Bowler The Log
Archers Tombstone
Archers Arrows
Arrows The Log
Knight Bowler
Arrows The Log Mortar Bowler
Arrows
Bowler The Log
Mortar Bowler The Log
Mortar Bowler

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