My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Goblin Barrel Guards
Giant Snowball
Archers Musketeer Battle Ram Goblin Barrel Guards Witch
Zap
Archers Battle Ram Goblin Barrel Guards Witch
Barbarian Barrel
Archers Knight Musketeer Battle Ram Goblin Barrel Guards Witch
The Log
Archers Musketeer Battle Ram Goblin Barrel Guards Witch
Earthquake
Archers Goblin Barrel Guards Witch
Arrows
Archers Goblin Barrel Guards Witch
Royal Delivery
Archers Knight Musketeer Battle Ram Goblin Barrel Guards Witch
Fireball
Archers Musketeer Battle Ram Goblin Barrel Witch
Poison
Archers Musketeer Guards Witch
Lightning
Knight Musketeer Battle Ram Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Barrel Guards Musketeer Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Battle Ram
Arrows
Archers Knight Battle Ram Goblin Barrel
Knight
Archers Musketeer Battle Ram Goblin Barrel Arrows Witch
Musketeer
Knight Battle Ram
Battle Ram
Knight Archers Arrows Musketeer Goblin Barrel Witch
Goblin Barrel
Knight Arrows Battle Ram Guards
Guards
Goblin Barrel
Witch
Knight Battle Ram

Defense Synergies 3 5

Archers
Knight Guards Witch
Arrows
Knight
Knight
Archers Musketeer Arrows Witch
Musketeer
Knight Guards
Battle Ram
Goblin Barrel
Guards
Musketeer Archers Witch
Witch
Archers Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Knight Musketeer Witch
Witch Archers Knight Musketeer
Witch Knight Musketeer Guards
Arrows
Arrows Archers Musketeer Guards
Musketeer Archers Arrows Witch
Arrows Musketeer
Witch Musketeer
Knight Guards Archers Musketeer
Archers Guards Witch Arrows Knight Musketeer
Arrows Musketeer Archers Witch
Knight Musketeer Guards Witch
Arrows Guards Witch
Knight
Arrows Knight Musketeer Witch
Arrows Archers Knight Musketeer Guards Witch
Arrows Witch Archers Knight Musketeer Guards
Musketeer
Archers Arrows Knight Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Witch
Archers Arrows Knight Musketeer
Guards Knight Musketeer Witch
Guards Knight Musketeer
Knight Musketeer Guards Witch
Arrows Archers Musketeer Witch
Guards Archers Knight Musketeer Witch
Knight
Knight Witch
Witch Musketeer Guards
Knight Musketeer Guards Witch
Arrows Guards
Knight Guards Witch
Archers Musketeer Witch
Guards Witch Archers Knight Musketeer
Arrows Archers Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards
Arrows Musketeer
Arrows
Arrows Knight Musketeer Guards
Arrows
Arrows Musketeer Witch
Archers Arrows Musketeer Witch
Arrows
Arrows
Musketeer Guards
Arrows Knight Musketeer
Archers Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Archers Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Archers Arrows Musketeer Witch
Musketeer Guards Witch
Arrows Musketeer
Arrows
Arrows
Archers Musketeer Guards Witch
Archers Arrows Musketeer Witch
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Guards Witch
Musketeer Witch
Musketeer Witch

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