My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Balloon Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Balloon Fisherman Phoenix
Giant Snowball
Archers Royal Recruits Balloon Fisherman
Zap
Archers Balloon Fisherman
Barbarian Barrel
Archers Knight Royal Recruits
The Log
Archers Royal Recruits Fisherman
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Knight Royal Recruits Balloon Fisherman
Fireball
Archers Balloon Fisherman
Poison
Archers Royal Recruits Balloon Fisherman Phoenix
Lightning
Knight Balloon Fisherman Phoenix
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Knight Fisherman Phoenix Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Recruits Balloon Fisherman
Arrows
Mirror Balloon Archers Knight Phoenix
Knight
Archers Balloon Arrows
Royal Recruits
Archers
Mirror
Arrows Phoenix Balloon
Balloon
Arrows Knight Archers Mirror Fisherman
Fisherman
Archers Balloon
Phoenix
Mirror Arrows

Defense Synergies 2 6

Archers
Knight Royal Recruits Fisherman
Arrows
Mirror Knight Phoenix
Knight
Archers Arrows Fisherman Phoenix
Royal Recruits
Archers
Mirror
Arrows
Balloon
Fisherman
Archers Knight
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits
Knight Royal Recruits Fisherman Phoenix
Fisherman Archers Knight Royal Recruits
Royal Recruits Knight Fisherman Phoenix
Arrows Royal Recruits
Arrows Archers
Archers Arrows Phoenix
Arrows Royal Recruits Phoenix
Royal Recruits Fisherman Phoenix
Knight Archers Royal Recruits Fisherman Phoenix
Archers Arrows Knight Royal Recruits Fisherman
Arrows Archers Phoenix
Royal Recruits Knight
Arrows Royal Recruits
Royal Recruits Knight Phoenix
Royal Recruits Fisherman
Arrows Knight Royal Recruits Fisherman
Arrows Archers Knight Royal Recruits Fisherman
Arrows Archers Knight Royal Recruits Fisherman
Royal Recruits Fisherman Phoenix
Royal Recruits Archers Arrows Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Archers Fisherman
Archers Arrows Knight Fisherman Phoenix
Royal Recruits Knight Fisherman
Royal Recruits Knight Fisherman Phoenix
Royal Recruits Knight Fisherman Phoenix
Arrows Archers
Royal Recruits Archers Knight Phoenix
Knight Royal Recruits Fisherman Phoenix
Royal Recruits Knight Phoenix
Royal Recruits Phoenix
Knight Royal Recruits Phoenix
Royal Recruits Arrows Phoenix
Royal Recruits Knight
Royal Recruits Archers
Royal Recruits Phoenix Archers Knight Fisherman
Arrows Archers Royal Recruits Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows Fisherman
Arrows
Arrows Knight Royal Recruits
Arrows
Arrows
Archers Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Knight Royal Recruits Fisherman
Archers Arrows
Knight Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Fisherman
Archers Arrows Fisherman
Arrows
Arrows
Fisherman
Arrows Royal Recruits
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Archers Arrows
Arrows
Arrows
Arrows
Archers Royal Recruits
Archers Arrows
Arrows
Knight
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits

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