My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Valkyrie Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Goblin Barrel
Giant Snowball
Archers Royal Recruits Goblin Barrel Lumberjack
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Knight Royal Recruits Valkyrie Goblin Barrel Lumberjack
The Log
Archers Royal Recruits Goblin Barrel Lumberjack
Earthquake
Archers Goblin Barrel
Arrows
Archers Royal Recruits Goblin Barrel
Royal Delivery
Archers Knight Royal Recruits Valkyrie Goblin Barrel Lumberjack
Fireball
Archers Goblin Barrel Lumberjack
Poison
Archers Royal Recruits
Lightning
Knight Valkyrie Lumberjack Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Barrel Valkyrie Lumberjack Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Royal Recruits Lumberjack
Arrows
Archers Knight Goblin Barrel Lumberjack
Knight
Archers Goblin Barrel Arrows Lumberjack
Royal Recruits
Archers Lumberjack
Valkyrie
Archers Goblin Barrel Lumberjack
Goblin Barrel
Knight Valkyrie Arrows Lumberjack
Lumberjack
Valkyrie Archers Arrows Knight Royal Recruits Goblin Barrel
Goblinstein

Defense Synergies 2 7

Archers
Knight Valkyrie Royal Recruits Lumberjack
Arrows
Knight Valkyrie Lumberjack
Knight
Archers Arrows Lumberjack
Royal Recruits
Archers
Valkyrie
Archers Arrows Lumberjack
Goblin Barrel
Lumberjack
Archers Arrows Knight Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Valkyrie
Lumberjack Knight Royal Recruits Valkyrie
Lumberjack Archers Knight Royal Recruits Valkyrie
Royal Recruits Lumberjack Knight Valkyrie
Arrows Royal Recruits Valkyrie Lumberjack
Arrows Archers Valkyrie Lumberjack
Archers Arrows
Arrows Royal Recruits Valkyrie
Royal Recruits Lumberjack
Knight Archers Royal Recruits Valkyrie Lumberjack
Archers Valkyrie Arrows Knight Royal Recruits Lumberjack
Arrows Archers
Royal Recruits Lumberjack Knight Valkyrie
Valkyrie Arrows Royal Recruits Lumberjack
Royal Recruits Knight Lumberjack
Royal Recruits Lumberjack Goblinstein
Arrows Knight Royal Recruits Valkyrie Lumberjack
Arrows Valkyrie Archers Knight Royal Recruits Lumberjack
Arrows Valkyrie Archers Knight Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Valkyrie Archers Arrows Knight Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Lumberjack Archers
Archers Arrows Knight Valkyrie Lumberjack
Royal Recruits Lumberjack Knight Valkyrie
Royal Recruits Valkyrie Lumberjack Knight
Royal Recruits Knight Valkyrie Lumberjack
Arrows Goblinstein Archers
Royal Recruits Archers Knight Valkyrie Lumberjack
Knight Royal Recruits Valkyrie Lumberjack
Royal Recruits Goblinstein Knight Valkyrie
Royal Recruits
Knight Royal Recruits Valkyrie Lumberjack
Royal Recruits Arrows Valkyrie
Royal Recruits Knight Valkyrie Lumberjack
Royal Recruits Archers Valkyrie
Royal Recruits Archers Knight Valkyrie Lumberjack Goblinstein
Arrows Valkyrie Archers Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Valkyrie
Arrows
Arrows
Arrows Knight Royal Recruits Valkyrie
Arrows Valkyrie Goblinstein
Arrows Goblinstein
Archers Arrows
Arrows
Arrows
Lumberjack
Arrows Knight Royal Recruits Valkyrie
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Archers Arrows
Arrows Valkyrie
Arrows
Arrows Royal Recruits
Arrows Valkyrie Goblinstein
Arrows
Arrows
Arrows
Archers Arrows
Goblinstein
Arrows
Arrows
Arrows
Archers Royal Recruits Goblinstein
Archers Arrows
Arrows
Knight Valkyrie Lumberjack
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits

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