My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Dragons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Skeleton Dragons Guards
Zap
Archers Mortar Inferno Tower Guards
Barbarian Barrel
Archers Knight Mortar Inferno Tower Guards
The Log
Archers Guards
Earthquake
Archers Mortar Inferno Tower Guards
Arrows
Archers Skeleton Dragons Guards
Royal Delivery
Archers Knight Skeleton Dragons Guards
Fireball
Archers Skeleton Dragons Mortar Inferno Tower
Poison
Archers Skeleton Dragons Mortar Inferno Tower Guards
Lightning
Knight Skeleton Dragons Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Guards Skeleton Dragons Mortar Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar
Arrows
Fireball Archers Knight Mortar
Knight
Archers Skeleton Dragons Mortar Arrows Fireball
Skeleton Dragons
Knight Mortar
Mortar
Knight Archers Arrows Skeleton Dragons Fireball
Fireball
Arrows Knight Mortar
Inferno Tower
Guards

Defense Synergies 4 18

Archers
Knight Skeleton Dragons Mortar Inferno Tower Guards
Arrows
Knight Mortar Fireball Inferno Tower
Knight
Archers Skeleton Dragons Inferno Tower Arrows Mortar Fireball
Skeleton Dragons
Knight Archers Mortar Fireball Inferno Tower Guards
Mortar
Archers Arrows Knight Skeleton Dragons Fireball Inferno Tower Guards
Fireball
Arrows Knight Skeleton Dragons Mortar Inferno Tower
Inferno Tower
Knight Guards Archers Arrows Skeleton Dragons Mortar Fireball
Guards
Inferno Tower Archers Skeleton Dragons Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Mortar Fireball Inferno Tower
Inferno Tower Knight Skeleton Dragons Mortar
Mortar Inferno Tower Archers Knight Skeleton Dragons
Inferno Tower Knight Skeleton Dragons Mortar Guards
Arrows Fireball
Arrows Fireball Archers Skeleton Dragons Guards
Skeleton Dragons Inferno Tower Archers Arrows Mortar Fireball
Arrows Skeleton Dragons Fireball Inferno Tower
Inferno Tower Mortar
Knight Guards Archers Inferno Tower
Archers Skeleton Dragons Guards Arrows Knight Fireball
Arrows Skeleton Dragons Inferno Tower Archers Fireball
Mortar Inferno Tower Knight Skeleton Dragons Fireball Guards
Fireball Arrows Skeleton Dragons Mortar Guards
Inferno Tower Knight Mortar
Inferno Tower Mortar Fireball
Arrows Knight Skeleton Dragons Mortar Fireball Inferno Tower
Arrows Mortar Fireball Archers Knight Skeleton Dragons Guards
Arrows Mortar Archers Knight Skeleton Dragons Fireball Guards
Mortar Inferno Tower
Skeleton Dragons Archers Arrows Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Fireball Inferno Tower
Fireball Archers Arrows Knight Skeleton Dragons Mortar
Guards Knight Inferno Tower
Guards Knight Fireball Inferno Tower
Inferno Tower Knight Guards
Arrows Skeleton Dragons Fireball Archers
Guards Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Knight Skeleton Dragons Mortar Fireball Inferno Tower
Inferno Tower Skeleton Dragons Guards
Knight Inferno Tower Guards
Arrows Fireball Guards
Knight Fireball Inferno Tower Guards
Archers Skeleton Dragons Fireball
Inferno Tower Guards Archers Knight Skeleton Dragons Mortar Fireball
Arrows Archers Skeleton Dragons Fireball Inferno Tower
Arrows Mortar Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Skeleton Dragons Mortar Guards
Arrows Mortar Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Knight Skeleton Dragons Fireball Guards
Fireball Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Fireball
Archers Arrows Skeleton Dragons Mortar
Arrows Fireball Skeleton Dragons
Arrows Fireball Skeleton Dragons Mortar
Fireball Guards
Arrows Knight Skeleton Dragons Mortar Fireball
Fireball Archers Arrows Skeleton Dragons
Knight Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Mortar Fireball
Skeleton Dragons
Archers Arrows Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Mortar Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Mortar Fireball Skeleton Dragons
Fireball Arrows Skeleton Dragons Mortar
Fireball Arrows Skeleton Dragons Mortar
Archers Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball Guards
Fireball
Arrows Skeleton Dragons Mortar Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows Skeleton Dragons
Arrows Fireball
Fireball Knight Skeleton Dragons
Arrows Skeleton Dragons Mortar Fireball
Arrows Fireball
Skeleton Dragons
Skeleton Dragons Fireball Guards
Skeleton Dragons Fireball
Mortar Fireball
Fireball Skeleton Dragons Mortar

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