My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Hog Rider Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Knight Tesla Goblin Barrel
The Log
Archers Hog Rider Goblin Barrel
Earthquake
Archers Tesla Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Hog Rider Goblin Barrel
Fireball
Archers Tesla Hog Rider Goblin Barrel
Poison
Archers
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Barrel Tesla Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Mega Knight
Arrows
Fireball Hog Rider Archers Knight Goblin Barrel Mega Knight
Knight
Archers Hog Rider Goblin Barrel Arrows Fireball
Tesla
Fireball
Arrows Hog Rider Knight Mega Knight
Hog Rider
Arrows Knight Fireball Archers Goblin Barrel Mega Knight
Goblin Barrel
Knight Arrows Hog Rider Mega Knight
Mega Knight
Archers Arrows Fireball Hog Rider Goblin Barrel

Defense Synergies 3 8

Archers
Knight Tesla Mega Knight
Arrows
Mega Knight Knight Tesla Fireball
Knight
Archers Tesla Arrows Fireball
Tesla
Knight Archers Arrows Fireball
Fireball
Arrows Knight Tesla Mega Knight
Hog Rider
Goblin Barrel
Mega Knight
Arrows Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Knight Tesla Mega Knight
Tesla Mega Knight Archers Knight
Tesla Knight Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Archers Tesla Mega Knight
Tesla Archers Arrows Fireball
Arrows Tesla Fireball Mega Knight
Tesla
Knight Archers Tesla Mega Knight
Archers Arrows Knight Tesla Fireball Mega Knight
Arrows Tesla Archers Fireball
Tesla Mega Knight Knight Fireball
Fireball Mega Knight Arrows Tesla
Knight Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Arrows Knight Fireball
Arrows Tesla Fireball Mega Knight Archers Knight
Arrows Archers Knight Tesla Fireball Mega Knight
Tesla
Mega Knight Archers Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tesla Fireball
Fireball Archers Arrows Knight Tesla Mega Knight
Mega Knight Knight
Mega Knight Knight Tesla Fireball
Knight Tesla Mega Knight
Arrows Fireball Archers Tesla
Archers Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Fireball
Tesla
Mega Knight Knight Tesla
Mega Knight Arrows Fireball
Mega Knight Knight Tesla Fireball
Archers Tesla Fireball Mega Knight
Tesla Archers Knight Fireball
Arrows Mega Knight Archers Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Archers Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Mega Knight

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