My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch Princess
Zap
Archers Witch Princess
Barbarian Barrel
Archers Knight Tesla Wizard Witch Princess
The Log
Archers Hog Rider Witch Princess
Earthquake
Archers Tesla Hog Rider Witch
Arrows
Archers Witch Princess
Royal Delivery
Archers Knight Hog Rider Wizard Witch Princess
Fireball
Archers Tesla Hog Rider Wizard Witch Princess
Poison
Archers Wizard Witch Princess
Lightning
Knight Tesla Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Princess Tesla Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Archers Hog Rider Princess Arrows Wizard Witch
Tesla
Hog Rider
Arrows Knight Archers Wizard Witch Princess
Wizard
Knight Hog Rider
Witch
Knight Hog Rider
Princess
Knight Hog Rider

Defense Synergies 3 8

Archers
Knight Tesla Witch
Arrows
Knight Tesla
Knight
Archers Tesla Princess Arrows Wizard Witch
Tesla
Knight Archers Arrows Wizard Princess
Hog Rider
Wizard
Knight Tesla
Witch
Archers Knight
Princess
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard
Knight Tesla Witch
Tesla Witch Archers Knight
Tesla Witch Knight
Arrows Princess
Arrows Archers Tesla
Tesla Archers Arrows Wizard Witch Princess
Arrows Tesla
Tesla Witch Princess
Knight Archers Tesla
Archers Witch Arrows Knight Tesla Wizard Princess
Arrows Tesla Archers Wizard Witch Princess
Tesla Knight Wizard Witch
Wizard Arrows Tesla Witch Princess
Knight Tesla
Tesla
Tesla Wizard Arrows Knight Witch
Arrows Tesla Archers Knight Wizard Witch
Arrows Wizard Witch Archers Knight Tesla Princess
Tesla
Wizard Archers Arrows Knight Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Witch
Archers Arrows Knight Tesla Wizard
Knight Witch
Knight Tesla
Knight Tesla Witch
Arrows Wizard Archers Tesla Witch Princess
Archers Knight Tesla Witch
Knight Tesla
Knight Witch
Witch Tesla
Knight Tesla Witch
Arrows
Knight Tesla Wizard Witch
Wizard Archers Tesla Witch Princess
Tesla Witch Archers Knight
Arrows Archers Tesla Wizard Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Witch Princess
Archers Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Arrows Knight Wizard Princess
Archers Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Archers Arrows Wizard Princess
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows
Archers Arrows Wizard Witch Princess
Wizard Witch
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Archers Witch Princess
Archers Arrows Wizard Witch Princess
Arrows
Knight Wizard Princess
Arrows Wizard Princess
Arrows
Witch Princess
Witch Princess
Witch Princess
Wizard

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