My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Tesla
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Archers
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rocket Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tesla Mini P.E.K.K.A Hog Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Hog Rider Archers Knight Mini P.E.K.K.A Mega Knight
Knight
Archers Hog Rider Arrows
Tesla
Mini P.E.K.K.A
Archers Arrows Hog Rider Mega Knight
Hog Rider
Arrows Knight Archers Mini P.E.K.K.A Rocket Mega Knight
Rocket
Hog Rider
Mega Knight
Archers Arrows Mini P.E.K.K.A Hog Rider

Defense Synergies 3 8

Archers
Knight Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight Tesla Mini P.E.K.K.A
Knight
Archers Tesla Arrows Mini P.E.K.K.A
Tesla
Knight Archers Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Knight Tesla
Hog Rider
Rocket
Mega Knight
Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Rocket Mega Knight Archers Knight
Tesla Mini P.E.K.K.A Knight Mega Knight
Arrows Mini P.E.K.K.A Rocket Mega Knight
Arrows Archers Tesla Mega Knight
Tesla Rocket Archers Arrows
Rocket Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A
Knight Archers Tesla Mini P.E.K.K.A Mega Knight
Archers Arrows Knight Tesla Mega Knight
Arrows Tesla Archers
Tesla Mini P.E.K.K.A Mega Knight Knight Rocket
Rocket Mega Knight Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla Mega Knight
Rocket Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Knight Mini P.E.K.K.A
Arrows Tesla Mega Knight Archers Knight
Arrows Archers Knight Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Archers Arrows Knight Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Archers Tesla
Archers Arrows Knight Tesla Mini P.E.K.K.A Rocket Mega Knight
Mega Knight Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Knight Tesla
Knight Tesla Mini P.E.K.K.A Mega Knight
Arrows Rocket Archers Tesla
Mini P.E.K.K.A Rocket Archers Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla
Rocket Mega Knight Knight Mini P.E.K.K.A
Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Knight Tesla
Archers Tesla Mega Knight
Tesla Archers Knight Mini P.E.K.K.A Rocket
Arrows Mega Knight Archers Tesla Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows Mega Knight
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Mini P.E.K.K.A
Rocket Arrows Knight
Archers Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Arrows Mini P.E.K.K.A Mega Knight
Rocket Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Rocket Arrows
Archers Arrows
Rocket
Mini P.E.K.K.A
Arrows Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Archers Rocket
Rocket Archers Arrows
Arrows
Knight Mini P.E.K.K.A Rocket Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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