My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton Army
Giant Snowball
Archers Battle Ram Skeleton Army
Zap
Archers Battle Ram Skeleton Army
Barbarian Barrel
Archers Knight Tesla Battle Ram Skeleton Army
The Log
Archers Battle Ram Skeleton Army
Earthquake
Archers Tesla Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Battle Ram Skeleton Army
Fireball
Archers Tesla Battle Ram Skeleton Army
Poison
Archers Skeleton Army
Lightning
Knight Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Skeleton Army Tesla Battle Ram Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Battle Ram Mega Knight
Arrows
Archers Knight Battle Ram Freeze Mega Knight
Knight
Archers Battle Ram Arrows
Tesla
Battle Ram
Knight Archers Arrows Freeze
Skeleton Army
Freeze
Arrows Battle Ram
Mega Knight
Archers Arrows

Defense Synergies 3 9

Archers
Knight Tesla Skeleton Army Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Archers Tesla Arrows Skeleton Army
Tesla
Knight Archers Arrows Skeleton Army
Battle Ram
Skeleton Army
Archers Knight Tesla Freeze
Freeze
Skeleton Army Mega Knight
Mega Knight
Arrows Archers Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Skeleton Army Knight Tesla Mega Knight
Tesla Skeleton Army Mega Knight Archers Knight Freeze
Tesla Skeleton Army Knight Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Archers Tesla Mega Knight
Tesla Archers Arrows Freeze
Arrows Tesla Mega Knight
Tesla Skeleton Army
Knight Skeleton Army Archers Tesla Mega Knight
Archers Skeleton Army Arrows Knight Tesla Freeze Mega Knight
Arrows Tesla Archers
Tesla Skeleton Army Mega Knight Knight Freeze
Skeleton Army Mega Knight Arrows Tesla Freeze
Skeleton Army Knight Tesla Mega Knight
Skeleton Army Tesla Freeze Mega Knight
Tesla Mega Knight Arrows Knight Skeleton Army
Arrows Tesla Mega Knight Archers Knight Skeleton Army
Arrows Freeze Archers Knight Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Archers Tesla
Archers Arrows Knight Tesla Mega Knight
Skeleton Army Mega Knight Knight
Skeleton Army Mega Knight Knight Tesla
Knight Tesla Skeleton Army Mega Knight
Arrows Archers Tesla Freeze
Skeleton Army Archers Knight Tesla
Mega Knight Knight Tesla Skeleton Army
Freeze Mega Knight Knight Skeleton Army
Tesla Skeleton Army
Mega Knight Knight Tesla
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Tesla
Archers Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Archers Knight Freeze
Arrows Mega Knight Archers Tesla Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Freeze
Archers Arrows
Arrows Freeze
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Archers Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Archers Skeleton Army Freeze
Archers Arrows
Freeze
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Freeze
Freeze Mega Knight

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