My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Battle Ram Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant
Giant Snowball
Archers Battle Ram Goblin Hut
Zap
Archers Battle Ram Goblin Hut
Barbarian Barrel
Archers Knight Valkyrie Battle Ram Bomb Tower Goblin Hut
The Log
Archers Battle Ram Goblin Hut
Earthquake
Archers Bomb Tower Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Knight Valkyrie Battle Ram Goblin Hut
Fireball
Archers Battle Ram Bomb Tower Goblin Hut
Poison
Archers Bomb Tower Goblin Hut
Lightning
Knight Valkyrie Battle Ram Bomb Tower Goblin Hut
Rocket
Valkyrie Bomb Tower Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Valkyrie Battle Ram Bomb Tower Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Battle Ram Giant Goblin Hut
Arrows
Giant Archers Knight Battle Ram
Knight
Archers Battle Ram Arrows Goblin Hut
Valkyrie
Archers Battle Ram Giant Goblin Hut
Battle Ram
Knight Archers Arrows Valkyrie Goblin Hut
Bomb Tower
Giant
Arrows Archers Valkyrie Goblin Hut
Goblin Hut
Archers Knight Valkyrie Battle Ram Giant

Defense Synergies 3 9

Archers
Knight Valkyrie Bomb Tower Goblin Hut
Arrows
Knight Valkyrie Bomb Tower Goblin Hut
Knight
Archers Bomb Tower Arrows Goblin Hut
Valkyrie
Archers Arrows Bomb Tower Goblin Hut
Battle Ram
Bomb Tower
Knight Archers Arrows Valkyrie
Giant
Goblin Hut
Archers Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Goblin Hut
Bomb Tower Knight Valkyrie Goblin Hut
Bomb Tower Goblin Hut Archers Knight Valkyrie
Bomb Tower Goblin Hut Knight Valkyrie
Arrows Valkyrie Bomb Tower
Arrows Archers Valkyrie Bomb Tower
Archers Arrows Bomb Tower Goblin Hut
Arrows Valkyrie Bomb Tower
Bomb Tower Goblin Hut
Knight Archers Valkyrie
Archers Valkyrie Arrows Knight Bomb Tower Goblin Hut
Arrows Archers Goblin Hut
Bomb Tower Goblin Hut Knight Valkyrie
Valkyrie Bomb Tower Arrows Goblin Hut
Knight Bomb Tower Goblin Hut
Bomb Tower Goblin Hut
Bomb Tower Arrows Knight Valkyrie Goblin Hut
Arrows Bomb Tower Archers Knight Valkyrie Goblin Hut
Arrows Valkyrie Bomb Tower Archers Knight Goblin Hut
Bomb Tower Goblin Hut
Valkyrie Archers Arrows Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Goblin Hut
Archers Arrows Knight Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower Goblin Hut
Valkyrie Knight
Knight Valkyrie Goblin Hut
Arrows Archers Bomb Tower Goblin Hut
Archers Knight Valkyrie Bomb Tower Goblin Hut
Knight Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower Goblin Hut
Goblin Hut
Knight Valkyrie Bomb Tower Goblin Hut
Arrows Valkyrie
Knight Valkyrie Bomb Tower
Archers Valkyrie Bomb Tower
Goblin Hut Archers Knight Valkyrie Bomb Tower
Arrows Valkyrie Archers Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows Goblin Hut
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows
Archers Arrows
Arrows
Arrows
Arrows Knight Valkyrie
Archers Arrows
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Archers Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Goblin Hut
Arrows
Arrows
Arrows
Archers Goblin Hut
Archers Arrows
Arrows
Knight Valkyrie
Arrows
Arrows

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