My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards Goblin Giant
Barbarian Barrel
Archers Guards Executioner
The Log
Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Guards Executioner
Fireball
Archers Hog Rider Executioner
Poison
Archers Guards Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Mini P.E.K.K.A Hog Rider Freeze Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider Goblin Giant
Arrows
Hog Rider Archers Mini P.E.K.K.A Freeze Goblin Giant
Mini P.E.K.K.A
Archers Arrows Hog Rider Goblin Giant
Hog Rider
Arrows Freeze Archers Mini P.E.K.K.A Guards Executioner
Guards
Hog Rider
Freeze
Hog Rider Arrows
Executioner
Hog Rider
Goblin Giant
Archers Arrows Mini P.E.K.K.A

Defense Synergies 0 8

Archers
Mini P.E.K.K.A Guards Goblin Giant
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Guards Freeze Executioner
Hog Rider
Guards
Archers Mini P.E.K.K.A Executioner
Freeze
Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A Guards
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant
Mini P.E.K.K.A Executioner
Mini P.E.K.K.A Archers Freeze Executioner
Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A
Arrows Freeze Archers Guards Executioner
Archers Arrows Freeze Executioner
Arrows Goblin Giant
Mini P.E.K.K.A
Guards Archers Mini P.E.K.K.A
Archers Guards Executioner Arrows Freeze Goblin Giant
Arrows Executioner Archers
Mini P.E.K.K.A Guards Freeze
Executioner Arrows Mini P.E.K.K.A Guards Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Arrows Mini P.E.K.K.A Executioner
Arrows Archers Guards Executioner
Arrows Freeze Executioner Archers Guards
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Guards Executioner Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers
Archers Arrows Mini P.E.K.K.A Executioner
Guards Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant
Mini P.E.K.K.A Guards Executioner Goblin Giant
Arrows Executioner Archers Freeze Goblin Giant
Mini P.E.K.K.A Guards Archers Goblin Giant
Mini P.E.K.K.A Goblin Giant
Freeze Mini P.E.K.K.A
Guards Goblin Giant
Mini P.E.K.K.A Guards
Arrows Guards Goblin Giant
Mini P.E.K.K.A Guards Executioner Goblin Giant
Archers Executioner
Guards Archers Mini P.E.K.K.A Freeze Executioner Goblin Giant
Arrows Executioner Archers Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Executioner
Arrows Goblin Giant
Arrows Guards Freeze
Executioner Arrows
Arrows Executioner Freeze Goblin Giant
Archers Arrows Executioner
Arrows Freeze Executioner
Arrows
Mini P.E.K.K.A Guards
Arrows
Archers Arrows Executioner
Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Freeze
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Executioner
Arrows
Arrows
Arrows
Arrows Freeze Executioner
Arrows Executioner
Arrows
Arrows
Archers Arrows Executioner
Guards Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Archers Guards Freeze
Archers Arrows Executioner
Freeze
Arrows
Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows
Executioner
Guards Freeze
Executioner
Freeze Executioner Goblin Giant

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