My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Ram Rider
Giant Snowball
Archers Hog Rider Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Wizard Magic Archer
The Log
Archers Mini P.E.K.K.A Hog Rider Ram Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A Magic Archer Ram Rider
Fireball
Archers Hog Rider Wizard Magic Archer Ram Rider
Poison
Archers Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer Ram Rider
Rocket
Hog Rider Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mini P.E.K.K.A Hog Rider Magic Archer Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider P.E.K.K.A Ram Rider
Arrows
Hog Rider P.E.K.K.A Archers Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Archers Arrows Hog Rider Wizard Magic Archer Ram Rider
Hog Rider
Arrows Archers Mini P.E.K.K.A Wizard Magic Archer
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Magic Archer Archers Wizard Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Mini P.E.K.K.A Hog Rider
Ram Rider
Magic Archer Archers Arrows Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 0 9

Archers
Mini P.E.K.K.A P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Wizard Magic Archer Ram Rider
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Archers Arrows Wizard
Magic Archer
Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Archers
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Archers Magic Archer
Ram Rider Archers Arrows Wizard Magic Archer
Arrows P.E.K.K.A Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A
Archers Arrows Wizard Magic Archer Ram Rider
Arrows Archers Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Wizard Ram Rider
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Archers Wizard Magic Archer Ram Rider
Arrows Wizard Archers Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Archers Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard Magic Archer
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Arrows Wizard Archers Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Archers Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Wizard Ram Rider
Wizard Archers Magic Archer
Archers Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows Archers Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Arrows
Wizard Arrows Magic Archer
Arrows Wizard Magic Archer Ram Rider
Archers Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows Wizard Ram Rider
Mini P.E.K.K.A
Arrows Wizard Magic Archer Ram Rider
Archers Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows Wizard Magic Archer Ram Rider
Arrows Magic Archer
Archers Arrows Wizard Magic Archer
Wizard
Mini P.E.K.K.A
Arrows Wizard Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Wizard Magic Archer
Archers Magic Archer
Archers Arrows Wizard Magic Archer Ram Rider
Arrows
Mini P.E.K.K.A Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
P.E.K.K.A
Magic Archer
Magic Archer
Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: