My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Archers Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Archers Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Archers Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Archers Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army Witch
Fireball
Archers Battle Ram Goblin Barrel Skeleton Army Witch
Poison
Archers Skeleton Army Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Battle Ram
Arrows
Archers Mini P.E.K.K.A Battle Ram Goblin Barrel
Mini P.E.K.K.A
Archers Arrows The Log
Battle Ram
The Log Archers Arrows Goblin Barrel Witch
Goblin Barrel
Arrows Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Battle Ram
The Log
Battle Ram Mini P.E.K.K.A

Defense Synergies 1 9

Archers
Mini P.E.K.K.A Skeleton Army Witch The Log
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Arrows Skeleton Army Witch
Battle Ram
Goblin Barrel
Skeleton Army
Archers Mini P.E.K.K.A The Log
Witch
Archers Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Archers Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army Witch The Log
Mini P.E.K.K.A Skeleton Army Witch Archers
Mini P.E.K.K.A Skeleton Army Witch
Arrows Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Archers
Archers Arrows Witch
Arrows The Log
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Witch Arrows The Log
Arrows Archers Witch
Mini P.E.K.K.A Skeleton Army Witch The Log
Skeleton Army Arrows Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Archers Skeleton Army Witch The Log
Arrows Witch The Log Archers
Mini P.E.K.K.A
Skeleton Army Archers Arrows Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Witch
Archers Arrows Mini P.E.K.K.A The Log
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Witch
Arrows Archers Witch
Mini P.E.K.K.A Skeleton Army Archers Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows The Log
Mini P.E.K.K.A Skeleton Army Witch
Archers Skeleton Army Witch
Skeleton Army Witch Archers Mini P.E.K.K.A The Log
Arrows Archers Mini P.E.K.K.A Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Witch
Archers Arrows Witch The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Archers Arrows Witch
Witch
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Archers Skeleton Army Witch
Archers Arrows Witch
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: