My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Dark Prince Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Dark Prince
Giant Snowball
Archers Skeleton Army Baby Dragon Lumberjack Little Prince
Zap
Archers Skeleton Army Dark Prince Little Prince
Barbarian Barrel
Archers Skeleton Army Dark Prince Lumberjack Little Prince
The Log
Archers Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack Little Prince
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army Little Prince
Royal Delivery
Archers Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Lumberjack Little Prince
Fireball
Archers Skeleton Army Baby Dragon Lumberjack Little Prince
Poison
Archers Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Little Prince Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Army Little Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack
Arrows
Archers Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
Archers Arrows Baby Dragon Dark Prince Lumberjack Little Prince
Skeleton Army
Baby Dragon
Archers Mini P.E.K.K.A Dark Prince Lumberjack
Dark Prince
Archers Arrows Mini P.E.K.K.A Baby Dragon Lumberjack Little Prince
Lumberjack
Archers Arrows Mini P.E.K.K.A Baby Dragon Dark Prince
Little Prince
Mini P.E.K.K.A Dark Prince

Defense Synergies 0 17

Archers
Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Lumberjack
Arrows
Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Mini P.E.K.K.A
Archers Arrows Skeleton Army Baby Dragon
Skeleton Army
Archers Mini P.E.K.K.A Lumberjack
Baby Dragon
Archers Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Dark Prince
Archers Arrows Baby Dragon Little Prince
Lumberjack
Archers Arrows Skeleton Army Baby Dragon Little Prince
Little Prince
Arrows Baby Dragon Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack Dark Prince
Mini P.E.K.K.A Skeleton Army Lumberjack Archers Dark Prince
Mini P.E.K.K.A Skeleton Army Lumberjack Dark Prince
Arrows Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Arrows Skeleton Army Archers Baby Dragon Dark Prince Lumberjack
Archers Arrows Baby Dragon Little Prince
Arrows Baby Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Archers Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Archers Skeleton Army Arrows Baby Dragon Dark Prince Lumberjack
Arrows Archers Baby Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack Dark Prince
Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Arrows Archers Skeleton Army Baby Dragon Dark Prince Lumberjack Little Prince
Arrows Baby Dragon Archers Dark Prince Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack
Skeleton Army Dark Prince Archers Arrows Mini P.E.K.K.A Baby Dragon Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Archers Dark Prince
Archers Arrows Mini P.E.K.K.A Baby Dragon Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Arrows Archers Baby Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince Archers Lumberjack
Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
Skeleton Army
Mini P.E.K.K.A Dark Prince Lumberjack
Skeleton Army Arrows Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Archers Skeleton Army Baby Dragon
Skeleton Army Archers Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Little Prince
Arrows Archers Mini P.E.K.K.A Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Dark Prince
Arrows Baby Dragon Dark Prince
Arrows Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Lumberjack
Arrows Dark Prince
Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Baby Dragon Dark Prince
Arrows Baby Dragon Little Prince
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince Little Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Archers Arrows Baby Dragon Little Prince
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Skeleton Army Dark Prince
Archers Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack
Arrows Baby Dragon
Arrows
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Little Prince

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