My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Prince Miner
Giant Snowball
Archers Wall Breakers Miner
Zap
Archers Wall Breakers Prince
Barbarian Barrel
Archers Valkyrie Wizard Wall Breakers
The Log
Archers Mini P.E.K.K.A Wall Breakers Prince
Earthquake
Archers
Arrows
Archers Wall Breakers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Wizard Wall Breakers Prince Miner
Fireball
Archers Wizard Wall Breakers
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Miner Mini P.E.K.K.A Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Miner

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Wall Breakers Prince Miner
Arrows
Archers Mini P.E.K.K.A Wall Breakers Prince Miner
Mini P.E.K.K.A
Archers Arrows Valkyrie Wizard
Valkyrie
Archers Prince Mini P.E.K.K.A Wizard Wall Breakers
Wizard
Mini P.E.K.K.A Valkyrie Prince Miner
Wall Breakers
Miner Archers Arrows Valkyrie
Prince
Valkyrie Archers Arrows Wizard Miner
Miner
Wall Breakers Archers Arrows Wizard Prince

Defense Synergies 1 9

Archers
Valkyrie Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Archers Arrows Valkyrie Wizard
Valkyrie
Archers Arrows Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Prince
Wall Breakers
Prince
Arrows Valkyrie Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Prince Archers Valkyrie
Mini P.E.K.K.A Prince Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Archers Valkyrie
Archers Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Prince
Archers Mini P.E.K.K.A Valkyrie Prince Miner
Archers Valkyrie Arrows Wizard
Arrows Archers Wizard
Mini P.E.K.K.A Prince Valkyrie Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Archers Valkyrie Wizard Prince
Arrows Valkyrie Wizard Archers
Mini P.E.K.K.A Prince
Valkyrie Wizard Archers Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Prince
Archers Arrows Mini P.E.K.K.A Valkyrie Wizard Prince Miner
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Arrows Wizard Archers
Mini P.E.K.K.A Prince Archers Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Wizard
Wizard Archers Valkyrie
Archers Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Archers Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Mini P.E.K.K.A Prince
Miner Arrows Valkyrie Wizard Prince
Archers Arrows Wizard
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard Prince
Arrows Valkyrie Wizard Miner
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Miner Wizard
Arrows Wizard Prince Miner
Miner Arrows
Archers Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard Miner
Arrows
Prince
Arrows Wizard
Archers Prince
Archers Arrows Wizard
Arrows
Miner Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Prince Miner
Prince
Wizard

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