My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince
Giant Snowball
Archers Minions Barbarians Musketeer
Zap
Archers Minions Prince
Barbarian Barrel
Archers Barbarians Musketeer Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Musketeer Prince
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Mini P.E.K.K.A Musketeer Wizard Prince
Fireball
Archers Minions Barbarians Musketeer Wizard
Poison
Archers Minions Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Prince
Rocket
Barbarians Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mini P.E.K.K.A Musketeer Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Prince
Arrows
Archers Mini P.E.K.K.A Prince
Minions
Mini P.E.K.K.A Prince
Barbarians
Mini P.E.K.K.A
Archers Arrows Minions Musketeer Wizard
Musketeer
Mini P.E.K.K.A Prince
Wizard
Mini P.E.K.K.A Prince
Prince
Archers Arrows Minions Musketeer Wizard

Defense Synergies 0 10

Archers
Minions Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A Prince
Minions
Archers Musketeer Prince
Barbarians
Arrows
Mini P.E.K.K.A
Archers Arrows Musketeer Wizard
Musketeer
Minions Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Prince
Prince
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard
Barbarians Mini P.E.K.K.A Minions Musketeer Prince
Barbarians Mini P.E.K.K.A Prince Archers Minions Musketeer
Barbarians Mini P.E.K.K.A Prince Minions Musketeer
Arrows Barbarians Mini P.E.K.K.A Prince
Arrows Archers Minions Musketeer
Minions Musketeer Archers Arrows Wizard
Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer Prince
Archers Barbarians Mini P.E.K.K.A Musketeer Prince
Archers Minions Barbarians Arrows Musketeer Wizard
Arrows Minions Musketeer Archers Wizard
Barbarians Mini P.E.K.K.A Prince Minions Musketeer Wizard
Wizard Arrows Minions Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Wizard Arrows Minions Mini P.E.K.K.A Musketeer Prince
Arrows Archers Minions Barbarians Musketeer Wizard Prince
Arrows Wizard Archers Minions Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Prince
Wizard Archers Arrows Minions Barbarians Mini P.E.K.K.A Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Prince
Archers Arrows Mini P.E.K.K.A Musketeer Wizard Prince
Barbarians Minions Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Prince
Arrows Wizard Archers Minions Musketeer
Mini P.E.K.K.A Prince Archers Minions Barbarians Musketeer
Mini P.E.K.K.A Barbarians Prince
Minions Barbarians Mini P.E.K.K.A Prince
Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer Prince
Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Wizard
Wizard Archers Barbarians Musketeer
Barbarians Archers Minions Mini P.E.K.K.A Musketeer Prince
Arrows Minions Archers Barbarians Mini P.E.K.K.A Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Prince
Wizard Arrows
Arrows Wizard Minions Musketeer
Archers Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Wizard Prince
Archers Arrows Musketeer Wizard
Musketeer
Arrows Minions Musketeer
Arrows Musketeer Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer Wizard Prince
Arrows Wizard
Minions Musketeer Prince
Arrows Wizard
Musketeer Prince
Arrows Barbarians Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Arrows Musketeer
Archers Arrows Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Prince
Arrows Wizard
Archers Minions Barbarians Musketeer Prince
Archers Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard Prince
Arrows Musketeer Wizard
Arrows
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Prince

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