My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Ghost Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon
Giant Snowball
Archers Minions Inferno Dragon Little Prince
Zap
Archers Minions Inferno Dragon Little Prince
Barbarian Barrel
Archers Royal Ghost Little Prince
The Log
Archers Little Prince
Earthquake
Archers
Arrows
Archers Minions Little Prince
Royal Delivery
Archers Minions Royal Ghost Inferno Dragon Little Prince
Fireball
Archers Minions Inferno Dragon Little Prince
Poison
Archers Minions Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Royal Ghost Little Prince Fireball Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Ghost Inferno Dragon Mega Knight
Arrows
Fireball Archers Mega Knight
Minions
Mega Knight Inferno Dragon
Fireball
Arrows Mega Knight Little Prince
Royal Ghost
Archers Mega Knight Little Prince
Inferno Dragon
Mega Knight Archers Minions
Mega Knight
Minions Inferno Dragon Archers Arrows Fireball Royal Ghost
Little Prince
Fireball Royal Ghost

Defense Synergies 1 10

Archers
Minions Mega Knight
Arrows
Mega Knight Fireball Little Prince
Minions
Archers Mega Knight
Fireball
Arrows Mega Knight Little Prince
Royal Ghost
Mega Knight Little Prince
Inferno Dragon
Mega Knight
Mega Knight
Arrows Archers Minions Fireball Royal Ghost Inferno Dragon
Little Prince
Arrows Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Inferno Dragon Minions Mega Knight
Mega Knight Archers Minions Inferno Dragon
Inferno Dragon Minions Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Archers Minions Royal Ghost Mega Knight
Minions Inferno Dragon Archers Arrows Fireball Little Prince
Arrows Fireball Mega Knight
Inferno Dragon Minions
Archers Royal Ghost Mega Knight Little Prince
Archers Minions Arrows Fireball Royal Ghost Mega Knight
Arrows Minions Inferno Dragon Archers Fireball
Mega Knight Minions Fireball
Fireball Mega Knight Arrows Minions Royal Ghost
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Mega Knight Arrows Minions Fireball
Arrows Fireball Mega Knight Archers Minions Royal Ghost Little Prince
Arrows Archers Minions Fireball Royal Ghost Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Royal Ghost Mega Knight Archers Arrows Minions Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball Royal Ghost
Fireball Archers Arrows Royal Ghost Inferno Dragon Mega Knight
Mega Knight Minions
Mega Knight Fireball
Inferno Dragon Mega Knight
Arrows Fireball Archers Minions
Archers Minions Fireball
Mega Knight Inferno Dragon
Mega Knight Minions Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight Arrows Fireball
Mega Knight Fireball
Archers Fireball Mega Knight
Archers Minions Fireball Inferno Dragon Little Prince
Arrows Minions Mega Knight Archers Fireball Royal Ghost Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Minions
Archers Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Minions
Archers Arrows Fireball Mega Knight
Arrows Fireball Mega Knight Little Prince
Minions Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight Little Prince
Inferno Dragon
Arrows Fireball Royal Ghost
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball Little Prince
Minions Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Minions Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Minions Fireball
Fireball
Fireball Royal Ghost Mega Knight Little Prince
Inferno Dragon
Fireball Mega Knight

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