My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince Bandit
Giant Snowball
Archers Minions
Zap
Archers Minions Firecracker Prince Bandit
Barbarian Barrel
Archers Firecracker Bandit
The Log
Archers Firecracker Prince Bandit
Earthquake
Archers Firecracker
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Minions Firecracker Prince Bandit
Fireball
Archers Minions Firecracker Bandit
Poison
Archers Minions Firecracker
Lightning
Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Arrows Minions Firecracker Bandit Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince Bandit
Arrows
Archers Prince Bandit
Minions
Rage Firecracker Prince Bandit
Firecracker
Minions Prince Bandit
Rage
Minions Prince
Prince
Archers Arrows Minions Firecracker Rage The Log
The Log
Prince Bandit
Bandit
Archers Arrows Minions Firecracker The Log

Defense Synergies 2 13

Archers
Minions Firecracker The Log Bandit
Arrows
Prince Bandit
Minions
Archers Firecracker Prince The Log Bandit
Firecracker
The Log Archers Minions Prince Bandit
Rage
Prince
The Log Arrows Minions Firecracker
The Log
Firecracker Prince Archers Minions Bandit
Bandit
Archers Arrows Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log
Minions Firecracker Prince The Log Bandit
Prince Archers Minions Bandit
Prince Minions Firecracker Bandit
Arrows Firecracker Prince The Log
Arrows The Log Archers Minions Firecracker Bandit
Minions Archers Arrows Firecracker
Arrows The Log Bandit
Minions Prince
Archers Firecracker Prince Bandit
Archers Minions Arrows Firecracker The Log Bandit
Arrows Minions Archers Firecracker
Prince Minions The Log Bandit
Arrows Minions Firecracker Prince The Log
Prince Bandit
Prince The Log Bandit
Arrows Minions Firecracker Prince
Arrows Archers Minions Firecracker Prince The Log Bandit
Arrows The Log Archers Minions Firecracker Bandit
Prince
Archers Arrows Minions Firecracker Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince Bandit
Bandit Archers Arrows Firecracker Prince The Log
Bandit Minions Prince The Log
Prince The Log Bandit
Prince Bandit
Arrows Firecracker Archers Minions
Prince Archers Minions Bandit
Prince
Minions Firecracker Prince The Log Bandit
Minions Prince
Arrows Prince The Log
Prince Bandit
Archers Firecracker
Archers Minions Firecracker Prince The Log
Arrows Minions Archers Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Arrows The Log Bandit
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Minions
Archers Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Bandit
Minions Prince
Firecracker Arrows Prince The Log Bandit
Archers Arrows Firecracker
Firecracker The Log Bandit
Arrows Minions Firecracker Bandit
Arrows Firecracker Prince The Log
Arrows Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Arrows
Minions
Archers Arrows Firecracker Prince The Log Bandit
Arrows Firecracker The Log
Minions Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit
Arrows Prince The Log Bandit
Arrows Firecracker The Log Bandit
Archers Arrows Firecracker
Minions Firecracker
Arrows The Log Bandit
Arrows Firecracker
Prince
Arrows Firecracker The Log
Archers Minions Prince Bandit
Archers Arrows Firecracker
Arrows The Log
Firecracker Prince
Arrows The Log Firecracker
Arrows
Firecracker Prince
Minions Firecracker The Log
Firecracker
Firecracker Prince The Log Bandit
Prince
Firecracker

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