My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider Witch
Zap
Archers Minions Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Valkyrie Witch
The Log
Archers Goblin Gang Hog Rider Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Archers Minions Goblin Gang Witch
Royal Delivery
Archers Minions Goblin Gang Valkyrie Hog Rider Witch
Fireball
Archers Minions Goblin Gang Hog Rider Witch
Poison
Archers Minions Goblin Gang Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Fireball Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider
Arrows
Fireball Hog Rider Archers
Minions
Hog Rider Valkyrie
Goblin Gang
Hog Rider Valkyrie
Fireball
Arrows Hog Rider
Valkyrie
Archers Hog Rider Minions Goblin Gang Witch
Hog Rider
Arrows Minions Goblin Gang Fireball Valkyrie Archers Witch
Witch
Valkyrie Hog Rider

Defense Synergies 2 8

Archers
Valkyrie Minions Goblin Gang Witch
Arrows
Fireball Valkyrie
Minions
Valkyrie Archers
Goblin Gang
Archers Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Archers Minions Arrows Goblin Gang Fireball Witch
Hog Rider
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Minions Goblin Gang Valkyrie Witch
Goblin Gang Witch Archers Minions Valkyrie
Witch Minions Goblin Gang Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Archers Minions Valkyrie
Minions Archers Arrows Goblin Gang Fireball Witch
Arrows Fireball Valkyrie
Witch Minions Goblin Gang
Goblin Gang Archers Valkyrie
Archers Minions Goblin Gang Valkyrie Witch Arrows Fireball
Arrows Minions Archers Goblin Gang Fireball Witch
Minions Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Arrows Minions Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Arrows Minions Goblin Gang Fireball Valkyrie Witch
Arrows Fireball Archers Minions Goblin Gang Valkyrie Witch
Arrows Valkyrie Witch Archers Minions Fireball
Goblin Gang Valkyrie Archers Arrows Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Witch
Fireball Archers Arrows Goblin Gang Valkyrie
Goblin Gang Minions Valkyrie Witch
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie Witch
Arrows Fireball Archers Minions Goblin Gang Witch
Goblin Gang Archers Minions Fireball Valkyrie Witch
Valkyrie
Minions Fireball Valkyrie Witch
Witch Goblin Gang
Minions Valkyrie Witch
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Archers Fireball Valkyrie Witch
Goblin Gang Witch Archers Minions Fireball Valkyrie
Arrows Minions Valkyrie Archers Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions Witch
Archers Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions
Archers Arrows Fireball
Arrows Fireball Valkyrie Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Archers Arrows Fireball Witch
Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Minions Goblin Gang Fireball Witch
Fireball Archers Arrows Witch
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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