My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Mini P.E.K.K.A Mother Witch
Fireball
Archers Minions Goblin Gang Mother Witch
Poison
Archers Minions Goblin Gang Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Minions Goblin Gang Mini P.E.K.K.A Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A
Arrows
Archers Mini P.E.K.K.A Mother Witch
Minions
Rage Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Minions Goblin Gang Rage Electro Giant
Rage
Minions Mini P.E.K.K.A Mother Witch
Electro Giant
Mini P.E.K.K.A Mother Witch
Mother Witch
Arrows Rage Electro Giant

Defense Synergies 0 8

Archers
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Mother Witch
Minions
Archers
Goblin Gang
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang Electro Giant Mother Witch
Rage
Electro Giant
Mini P.E.K.K.A
Mother Witch
Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A Minions Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Archers Minions Mother Witch
Minions Archers Arrows Goblin Gang
Arrows Electro Giant
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Archers Minions Goblin Gang Mother Witch Arrows Electro Giant
Arrows Minions Archers Goblin Gang
Mini P.E.K.K.A Minions Goblin Gang
Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Giant
Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Archers Minions Goblin Gang
Arrows Archers Minions Mother Witch
Mini P.E.K.K.A
Goblin Gang Archers Arrows Minions Mini P.E.K.K.A Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Electro Giant
Archers Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Arrows Electro Giant Mother Witch Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Arrows Electro Giant
Mini P.E.K.K.A Goblin Gang
Archers Electro Giant
Goblin Gang Electro Giant Archers Minions Mini P.E.K.K.A
Arrows Minions Archers Mini P.E.K.K.A Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Giant Mother Witch Minions
Archers Arrows
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Archers Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Electro Giant Mother Witch
Minions
Arrows
Arrows
Arrows Electro Giant Mother Witch
Arrows
Arrows
Arrows
Archers Arrows Electro Giant Mother Witch
Minions Electro Giant
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Minions Goblin Gang
Archers Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows Electro Giant
Electro Giant Minions Goblin Gang
Electro Giant

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