My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Archers Goblin Gang Valkyrie Inferno Tower
The Log
Archers Goblin Gang Royal Giant
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Valkyrie
Fireball
Archers Minions Goblin Gang Inferno Tower
Poison
Archers Minions Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Goblin Gang Valkyrie Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Royal Giant
Arrows
Royal Giant Archers
Minions
Royal Giant Valkyrie
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Arrows Minions Archers Goblin Gang The Log
Valkyrie
Archers Minions Goblin Gang
Inferno Tower
The Log
Royal Giant

Defense Synergies 4 12

Archers
Valkyrie Minions Goblin Gang Inferno Tower The Log
Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Archers Inferno Tower The Log
Goblin Gang
Inferno Tower Archers Valkyrie The Log
Royal Giant
Valkyrie
Archers Minions Arrows Goblin Gang Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Archers Arrows Minions Valkyrie
The Log
Inferno Tower Archers Minions Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower The Log
Inferno Tower Minions Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Archers Minions Valkyrie
Inferno Tower Minions Goblin Gang Valkyrie
Arrows Valkyrie The Log
Arrows Goblin Gang The Log Archers Minions Valkyrie
Minions Inferno Tower Archers Arrows Goblin Gang
Arrows Valkyrie Inferno Tower The Log
Inferno Tower Minions Goblin Gang
Goblin Gang Archers Valkyrie Inferno Tower
Archers Minions Goblin Gang Valkyrie Arrows The Log
Arrows Minions Inferno Tower Archers Goblin Gang
Inferno Tower Minions Goblin Gang Valkyrie The Log
Valkyrie Arrows Minions Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang The Log
Arrows Minions Goblin Gang Valkyrie Inferno Tower
Arrows Valkyrie Archers Minions Goblin Gang The Log
Arrows Valkyrie The Log Archers Minions
Inferno Tower
Goblin Gang Valkyrie Archers Arrows Minions The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Inferno Tower
Archers Arrows Goblin Gang Valkyrie The Log
Goblin Gang Minions Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Arrows Archers Minions Goblin Gang
Goblin Gang Archers Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie
Minions Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Minions Valkyrie Inferno Tower
Arrows Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower
Archers Valkyrie
Goblin Gang Inferno Tower Archers Minions Valkyrie The Log
Arrows Minions Valkyrie Archers Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions
Archers Arrows The Log
Arrows The Log
Arrows The Log
Minions Goblin Gang
Arrows Valkyrie The Log
Archers Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Archers Arrows The Log
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Minions
Arrows The Log
Arrows
Arrows The Log
Archers Minions Goblin Gang
Archers Arrows
Arrows The Log
Goblin Gang Valkyrie
Arrows The Log
Arrows
Minions Goblin Gang The Log
The Log

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