My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Flying Machine Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton
Giant Snowball
Archers Minions Flying Machine
Zap
Archers Minions Flying Machine Inferno Tower
Barbarian Barrel
Archers Rascals Inferno Tower Giant Skeleton
The Log
Archers Rascals Giant Skeleton
Earthquake
Archers Inferno Tower
Arrows
Archers Minions Rascals Flying Machine
Royal Delivery
Archers Minions Rascals Flying Machine Giant Skeleton
Fireball
Archers Minions Rascals Flying Machine Inferno Tower
Poison
Archers Minions Rascals Flying Machine Inferno Tower
Lightning
Inferno Tower Goblinstein
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Flying Machine Rascals Inferno Tower Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Flying Machine

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton
Arrows
Archers Giant Skeleton
Minions
Rascals Giant Skeleton
Rascals
Minions Flying Machine
Flying Machine
Rascals Giant Skeleton
Inferno Tower
Giant Skeleton
Archers Arrows Minions Flying Machine
Goblinstein

Defense Synergies 0 12

Archers
Minions Rascals Inferno Tower Giant Skeleton
Arrows
Inferno Tower Giant Skeleton
Minions
Archers Flying Machine Inferno Tower Giant Skeleton
Rascals
Archers Inferno Tower
Flying Machine
Minions Inferno Tower Giant Skeleton
Inferno Tower
Archers Arrows Minions Rascals Flying Machine
Giant Skeleton
Archers Arrows Minions Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Inferno Tower
Inferno Tower Minions Rascals Flying Machine
Inferno Tower Archers Minions Rascals Giant Skeleton
Inferno Tower Minions Rascals
Arrows Giant Skeleton
Arrows Archers Minions Rascals Flying Machine
Minions Inferno Tower Archers Arrows Rascals Flying Machine
Arrows Rascals Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Minions Rascals
Archers Rascals Inferno Tower Giant Skeleton
Archers Minions Arrows Rascals Flying Machine Giant Skeleton
Arrows Minions Inferno Tower Archers Rascals Flying Machine
Inferno Tower Minions Rascals Flying Machine Giant Skeleton
Arrows Minions Rascals
Inferno Tower Rascals
Inferno Tower Rascals
Arrows Minions Rascals Inferno Tower
Arrows Archers Minions Rascals Flying Machine
Arrows Archers Minions Rascals Flying Machine Giant Skeleton
Inferno Tower
Rascals Archers Arrows Minions Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Inferno Tower Giant Skeleton
Archers Arrows Flying Machine
Giant Skeleton Minions Rascals Inferno Tower
Giant Skeleton Rascals Inferno Tower
Inferno Tower Giant Skeleton Rascals
Arrows Archers Minions Rascals Flying Machine
Rascals Archers Minions Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Rascals
Giant Skeleton Minions Flying Machine Inferno Tower
Inferno Tower
Minions Rascals Flying Machine Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Rascals Giant Skeleton Inferno Tower
Archers Rascals Flying Machine
Rascals Inferno Tower Archers Minions Flying Machine Giant Skeleton
Arrows Minions Archers Rascals Flying Machine Inferno Tower Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine Giant Skeleton
Arrows Flying Machine
Arrows Flying Machine Giant Skeleton
Arrows Rascals Flying Machine Giant Skeleton
Arrows
Arrows Minions Flying Machine
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Minions
Arrows Flying Machine
Archers Arrows Flying Machine
Flying Machine
Arrows Minions Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Minions
Archers Arrows Flying Machine
Arrows Flying Machine
Minions Giant Skeleton
Arrows
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Archers Arrows Flying Machine
Minions Flying Machine
Arrows
Arrows
Giant Skeleton
Arrows
Archers Minions Flying Machine
Archers Arrows Flying Machine
Arrows
Rascals Flying Machine
Arrows Flying Machine
Arrows Giant Skeleton
Flying Machine
Minions Rascals Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton

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