My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Valkyrie
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie P.E.K.K.A
Fireball
Archers Minions Tesla
Poison
Archers Minions
Lightning
Tesla Valkyrie Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Tesla Valkyrie Freeze Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Freeze
Minions
Valkyrie P.E.K.K.A
Tesla
Valkyrie
Archers Minions P.E.K.K.A Archer Queen
Freeze
Arrows
P.E.K.K.A
Arrows Archers Minions Valkyrie Archer Queen
Archer Queen
Valkyrie P.E.K.K.A

Defense Synergies 2 14

Archers
Valkyrie Minions Tesla P.E.K.K.A Archer Queen
Arrows
Tesla Valkyrie P.E.K.K.A
Minions
Valkyrie Archers Tesla Freeze P.E.K.K.A
Tesla
Archers Arrows Minions Valkyrie
Valkyrie
Archers Minions Arrows Tesla Freeze P.E.K.K.A Archer Queen
Freeze
Minions Valkyrie
P.E.K.K.A
Archers Arrows Minions Valkyrie
Archer Queen
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie
P.E.K.K.A Minions Tesla Valkyrie
Tesla P.E.K.K.A Archers Minions Valkyrie Freeze
Tesla P.E.K.K.A Minions Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Archers Minions Tesla Valkyrie
Minions Tesla Archers Arrows Freeze
Arrows Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Minions Archer Queen
Archers Tesla Valkyrie
Archers Minions Valkyrie Arrows Tesla Freeze
Arrows Minions Tesla Archers
Tesla P.E.K.K.A Minions Valkyrie Freeze
Valkyrie Arrows Minions Tesla Freeze P.E.K.K.A
P.E.K.K.A Tesla
Tesla Freeze P.E.K.K.A
Tesla Arrows Minions Valkyrie P.E.K.K.A
Arrows Tesla Archers Minions Valkyrie
Arrows Valkyrie Freeze Archers Minions Tesla
P.E.K.K.A Tesla
Valkyrie Archers Arrows Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla P.E.K.K.A
Archers Arrows Tesla Valkyrie
P.E.K.K.A Minions Valkyrie
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Arrows Archers Minions Tesla Freeze
P.E.K.K.A Archers Minions Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
Freeze P.E.K.K.A Minions Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie Archer Queen
P.E.K.K.A Tesla Valkyrie
Archers Tesla Valkyrie
Tesla Archers Minions Valkyrie Freeze P.E.K.K.A Archer Queen
Arrows Minions Valkyrie Archers Tesla Freeze P.E.K.K.A Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Minions Freeze
Archers Arrows
Arrows Freeze
Arrows
Minions
Arrows Valkyrie
Archers Arrows Archer Queen
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Archers Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Minions Freeze
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Archers Minions Freeze
Archers Arrows Archer Queen
Freeze
Arrows
Valkyrie
Arrows
Arrows Archer Queen
P.E.K.K.A Archer Queen
Minions Freeze Archer Queen
Archer Queen
Freeze Archer Queen

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