My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon
Giant Snowball
Archers Minions Witch Inferno Dragon Lumberjack
Zap
Archers Minions Witch Inferno Dragon
Barbarian Barrel
Archers Valkyrie Witch Lumberjack
The Log
Archers Witch Lumberjack
Earthquake
Archers Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Valkyrie Witch Inferno Dragon Lumberjack
Fireball
Archers Minions Witch Inferno Dragon Lumberjack
Poison
Archers Minions Witch
Lightning
Valkyrie Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Valkyrie Inferno Dragon Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Golem Inferno Dragon Lumberjack
Arrows
Golem Archers Lumberjack
Minions
Valkyrie Golem Inferno Dragon Lumberjack
Valkyrie
Archers Lumberjack Minions Witch
Witch
Valkyrie Golem Lumberjack
Golem
Arrows Archers Minions Witch Lumberjack
Inferno Dragon
Archers Minions
Lumberjack
Valkyrie Archers Arrows Minions Witch Golem

Defense Synergies 2 9

Archers
Valkyrie Minions Witch Lumberjack
Arrows
Valkyrie Lumberjack
Minions
Valkyrie Archers Lumberjack
Valkyrie
Archers Minions Arrows Witch Lumberjack
Witch
Archers Valkyrie Lumberjack
Golem
Inferno Dragon
Lumberjack
Archers Arrows Minions Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Inferno Dragon Lumberjack Minions Valkyrie Witch
Witch Lumberjack Archers Minions Valkyrie Inferno Dragon
Witch Inferno Dragon Lumberjack Minions Valkyrie
Arrows Valkyrie Lumberjack
Arrows Archers Minions Valkyrie Lumberjack
Minions Inferno Dragon Archers Arrows Witch
Arrows Valkyrie
Witch Inferno Dragon Minions Lumberjack
Archers Valkyrie Lumberjack
Archers Minions Valkyrie Witch Arrows Lumberjack
Arrows Minions Inferno Dragon Archers Witch
Lumberjack Minions Valkyrie Witch
Valkyrie Arrows Minions Witch Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Minions Valkyrie Witch Lumberjack
Arrows Archers Minions Valkyrie Witch Lumberjack
Arrows Valkyrie Witch Archers Minions Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Archers Arrows Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Witch
Archers Arrows Valkyrie Inferno Dragon Lumberjack
Lumberjack Minions Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Inferno Dragon Lumberjack
Arrows Archers Minions Witch
Archers Minions Valkyrie Witch Lumberjack
Valkyrie Inferno Dragon Lumberjack
Minions Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Minions Valkyrie Witch Lumberjack
Arrows Valkyrie
Valkyrie Witch Lumberjack
Archers Valkyrie Witch
Witch Archers Minions Valkyrie Inferno Dragon Lumberjack
Arrows Minions Valkyrie Archers Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Archers Arrows Witch
Arrows
Arrows
Minions Lumberjack
Arrows Valkyrie
Archers Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Archers Arrows
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Archers Minions Witch
Archers Arrows Witch
Arrows
Valkyrie Lumberjack
Arrows
Arrows
Minions Witch
Witch
Witch
Inferno Dragon

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