My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Princess
Zap
Archers Mortar Princess
Barbarian Barrel
Archers Mortar Barbarians Princess Electro Wizard
The Log
Archers Barbarians Princess
Earthquake
Archers Mortar Barbarians
Arrows
Archers Princess
Royal Delivery
Archers Barbarians Princess Electro Wizard
Fireball
Archers Mortar Barbarians Princess Electro Wizard
Poison
Archers Mortar Barbarians Princess Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Princess Mortar Electro Wizard Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Princess

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar
Arrows
Archers Mortar Lightning
Mortar
Archers Arrows The Log
Barbarians
Lightning
Arrows
The Log
Mortar Princess
Princess
The Log
Electro Wizard

Defense Synergies 0 12

Archers
Mortar The Log Electro Wizard
Arrows
Mortar Barbarians Lightning
Mortar
Archers Arrows The Log Princess Electro Wizard
Barbarians
Arrows
Lightning
Arrows The Log
The Log
Archers Mortar Lightning Princess Electro Wizard
Princess
Mortar The Log
Electro Wizard
Archers Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar The Log Electro Wizard
Barbarians Mortar The Log Electro Wizard
Mortar Barbarians Archers Lightning Electro Wizard
Barbarians Mortar Electro Wizard
Lightning Arrows Barbarians The Log Princess
Arrows The Log Archers Electro Wizard
Lightning Electro Wizard Archers Arrows Mortar Princess
Lightning Arrows Barbarians The Log Electro Wizard
Barbarians Mortar Princess
Archers Barbarians Electro Wizard
Archers Barbarians Electro Wizard Arrows The Log Princess
Arrows Archers Princess Electro Wizard
Mortar Barbarians Lightning The Log Electro Wizard
Arrows Mortar Barbarians The Log Princess Electro Wizard
Barbarians Mortar Electro Wizard
Barbarians Mortar Lightning The Log Electro Wizard
Barbarians Arrows Mortar Electro Wizard
Arrows Mortar Archers Barbarians The Log Electro Wizard
Arrows Mortar The Log Archers Barbarians Princess Electro Wizard
Barbarians Mortar Electro Wizard
Archers Arrows Barbarians The Log Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Electro Wizard
Electro Wizard Archers Arrows Mortar Lightning The Log
Barbarians Lightning The Log Electro Wizard
Lightning Barbarians The Log Electro Wizard
Barbarians
Arrows Archers Princess Electro Wizard
Archers Barbarians Lightning Electro Wizard
Barbarians
Lightning Electro Wizard Mortar Barbarians The Log
Barbarians
Barbarians
Lightning Arrows Barbarians The Log Electro Wizard
Barbarians Lightning
Archers Barbarians Princess
Barbarians Electro Wizard Archers Mortar Lightning The Log
Arrows Archers Barbarians The Log Princess Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Mortar The Log
Arrows Mortar The Log Princess Electro Wizard
Lightning Arrows The Log
Lightning Arrows Barbarians The Log
Arrows Mortar The Log
Arrows Princess
Archers Arrows Mortar The Log Princess
Arrows The Log Lightning Princess
Arrows The Log Mortar Lightning
Lightning Electro Wizard
Lightning Arrows Mortar The Log Princess Electro Wizard
Lightning Archers Arrows Princess
Lightning Mortar The Log Princess
Lightning Arrows Mortar Princess
Lightning Princess Arrows Mortar The Log
Lightning Arrows Mortar The Log Princess
Lightning Arrows Mortar The Log Princess
Lightning Arrows Mortar
Lightning
Lightning Archers Arrows Mortar The Log Princess Electro Wizard
Lightning Arrows Mortar The Log Princess
Lightning The Log
Lightning Arrows Princess
Lightning The Log
Lightning Arrows Mortar Barbarians The Log
Arrows The Log Mortar Princess
Arrows Mortar The Log Lightning Princess Electro Wizard
Lightning Arrows Mortar The Log Princess
Lightning Arrows Mortar The Log
Lightning Archers Arrows Princess Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Princess Electro Wizard
Arrows Lightning The Log Princess
Lightning Electro Wizard Archers Barbarians Princess
Lightning Archers Arrows Princess Electro Wizard
Arrows The Log
Lightning Princess Electro Wizard
Arrows The Log Mortar Lightning Princess
Lightning Arrows
Lightning The Log Princess Electro Wizard
Lightning Princess Electro Wizard
Lightning Mortar The Log Princess Electro Wizard
Lightning Mortar

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