My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Inferno Dragon
Giant Snowball
Archers Skeleton Army Inferno Dragon
Zap
Archers Mortar Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Mortar Wizard Skeleton Army
The Log
Archers Skeleton Army
Earthquake
Archers Mortar Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Battle Healer Wizard Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Archers Mortar Battle Healer Wizard Skeleton Army Inferno Dragon
Poison
Archers Mortar Battle Healer Wizard Skeleton Army
Lightning
Mortar Battle Healer Wizard Inferno Dragon
Rocket
Mortar Battle Healer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Mortar Battle Healer Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Arrows Mortar P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Archers Mortar Battle Healer
Mortar
Archers Arrows Battle Healer
Battle Healer
Archers Inferno Dragon Arrows Mortar
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Archers Wizard
Inferno Dragon
Battle Healer Archers

Defense Synergies 1 13

Archers
Mortar Battle Healer Skeleton Army P.E.K.K.A
Arrows
Mortar Battle Healer P.E.K.K.A
Mortar
Archers Arrows Wizard Skeleton Army Inferno Dragon
Battle Healer
Inferno Dragon Archers Arrows
Wizard
Mortar Skeleton Army P.E.K.K.A
Skeleton Army
Archers Mortar Wizard Inferno Dragon
P.E.K.K.A
Archers Arrows Wizard
Inferno Dragon
Battle Healer Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Mortar Battle Healer
Mortar Skeleton Army P.E.K.K.A Archers Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Mortar
Arrows Battle Healer Skeleton Army P.E.K.K.A
Arrows Skeleton Army Archers
Inferno Dragon Archers Arrows Mortar Wizard
Arrows Battle Healer P.E.K.K.A
P.E.K.K.A Inferno Dragon Mortar Skeleton Army
Skeleton Army Archers Battle Healer
Archers Skeleton Army Arrows Wizard
Arrows Inferno Dragon Archers Wizard
Mortar Skeleton Army P.E.K.K.A Battle Healer Wizard
Wizard Skeleton Army Arrows Mortar P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Mortar
Skeleton Army Mortar P.E.K.K.A Inferno Dragon
Wizard Arrows Mortar Skeleton Army P.E.K.K.A
Arrows Mortar Archers Battle Healer Wizard Skeleton Army
Arrows Mortar Wizard Archers Battle Healer Inferno Dragon
P.E.K.K.A Mortar Inferno Dragon
Wizard Skeleton Army Archers Arrows Battle Healer P.E.K.K.A
P.E.K.K.A Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Battle Healer P.E.K.K.A
Archers Arrows Mortar Battle Healer Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Battle Healer
Skeleton Army P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Skeleton Army Inferno Dragon
Arrows Wizard Archers
Skeleton Army P.E.K.K.A Archers Battle Healer
P.E.K.K.A Battle Healer Skeleton Army Inferno Dragon
P.E.K.K.A Mortar Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Wizard
Wizard Archers Skeleton Army
Skeleton Army Archers Mortar Battle Healer P.E.K.K.A Inferno Dragon
Arrows Archers Battle Healer Wizard P.E.K.K.A Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Wizard Arrows Mortar
Arrows Wizard
Archers Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Arrows Mortar Wizard
Archers Arrows Wizard
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Archers Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar
Arrows Mortar Wizard
Inferno Dragon
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Archers Arrows Wizard
Wizard
Arrows Mortar Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Archers Skeleton Army
Archers Arrows Wizard
Arrows
Wizard
Arrows Mortar Wizard
Arrows
P.E.K.K.A
Mortar
P.E.K.K.A Inferno Dragon
Mortar Wizard

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