My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Inferno Dragon Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Archers Skeleton Army Inferno Dragon Skeleton King
Zap
Archers Mortar Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Archers Mortar Skeleton Army Skeleton King
The Log
Archers Skeleton Army Skeleton King
Earthquake
Archers Mortar Skeleton Army Skeleton King
Arrows
Archers Skeleton Army Skeleton King
Royal Delivery
Archers Skeleton Army Inferno Dragon Mother Witch Skeleton King
Fireball
Archers Mortar Skeleton Army Inferno Dragon Mother Witch Skeleton King
Poison
Archers Mortar Skeleton Army Mother Witch Skeleton King
Lightning
Mortar Inferno Dragon Mother Witch Skeleton King
Rocket
Mortar Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Mortar Inferno Dragon Mother Witch Skeleton King Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Inferno Dragon
Arrows
Archers Mortar Lightning Mother Witch
Mortar
Archers Arrows Skeleton King
Skeleton Army
Skeleton King
Lightning
Arrows
Inferno Dragon
Archers
Mother Witch
Arrows
Skeleton King
Skeleton Army Mortar

Defense Synergies 0 13

Archers
Mortar Skeleton Army Skeleton King
Arrows
Mortar Lightning Mother Witch
Mortar
Archers Arrows Skeleton Army Inferno Dragon Skeleton King
Skeleton Army
Archers Mortar Inferno Dragon Skeleton King
Lightning
Arrows
Inferno Dragon
Mortar Skeleton Army Skeleton King
Mother Witch
Arrows Skeleton King
Skeleton King
Archers Mortar Skeleton Army Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar
Skeleton Army Inferno Dragon Mortar
Mortar Skeleton Army Archers Lightning Inferno Dragon
Skeleton Army Inferno Dragon Mortar Skeleton King
Lightning Arrows Skeleton Army
Arrows Skeleton Army Archers Mother Witch
Lightning Inferno Dragon Archers Arrows Mortar
Lightning Arrows
Inferno Dragon Mortar Skeleton Army Skeleton King
Skeleton Army Archers
Archers Skeleton Army Mother Witch Arrows Skeleton King
Arrows Inferno Dragon Archers
Mortar Skeleton Army Lightning
Skeleton Army Arrows Mortar Skeleton King
Skeleton Army Inferno Dragon Mortar Skeleton King
Skeleton Army Mortar Lightning Inferno Dragon
Arrows Mortar Skeleton Army
Arrows Mortar Archers Skeleton Army
Arrows Mortar Archers Inferno Dragon Mother Witch
Mortar Inferno Dragon
Skeleton Army Archers Arrows Mother Witch
Mortar Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers Arrows Mortar Lightning Inferno Dragon
Skeleton Army Lightning
Skeleton Army Lightning
Skeleton Army Inferno Dragon
Arrows Mother Witch Archers
Skeleton Army Archers Lightning
Skeleton Army Inferno Dragon
Lightning Mortar Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Lightning Arrows
Skeleton Army Lightning Skeleton King
Archers Skeleton Army
Skeleton Army Archers Mortar Lightning Inferno Dragon Skeleton King
Arrows Archers Inferno Dragon Mother Witch Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar
Arrows Mortar
Lightning Arrows
Lightning Arrows
Arrows Mortar
Arrows Mother Witch
Archers Arrows Mortar
Arrows Lightning
Arrows Mortar Lightning
Lightning
Lightning Arrows Mortar
Lightning Archers Arrows
Lightning Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning
Lightning Archers Arrows Mortar
Lightning Arrows Mortar Mother Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Mortar
Arrows Mother Witch Mortar
Inferno Dragon
Arrows Mortar Lightning
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Archers Arrows Mother Witch
Lightning
Lightning
Lightning Arrows Mortar
Lightning Arrows
Arrows Lightning
Lightning Archers Skeleton Army
Lightning Archers Arrows
Arrows
Lightning
Arrows Mortar Lightning Skeleton King
Lightning Arrows
Lightning Skeleton King
Lightning
Lightning Mortar
Inferno Dragon
Lightning Mortar

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