My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Balloon
Giant Snowball
Archers Witch Balloon Lumberjack
Zap
Archers Mortar Witch Balloon
Barbarian Barrel
Archers Mortar Elite Barbarians Witch Lumberjack
The Log
Archers Elite Barbarians Witch Lumberjack
Earthquake
Archers Mortar Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Witch Balloon Lumberjack
Fireball
Archers Mortar Elite Barbarians Witch Balloon Lumberjack
Poison
Archers Mortar Witch Balloon
Lightning
Mortar Elite Barbarians Witch Balloon Lumberjack
Rocket
Mortar Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mortar Lumberjack Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Elite Barbarians Balloon Lumberjack
Arrows
Elite Barbarians Balloon Archers Mortar Lumberjack
Mortar
Archers Arrows The Log
Elite Barbarians
Arrows Archers The Log Lumberjack
Witch
Lumberjack
Balloon
Arrows Lumberjack Archers The Log
The Log
Mortar Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Archers Arrows Elite Barbarians Witch The Log

Defense Synergies 0 12

Archers
Mortar Witch The Log Lumberjack
Arrows
Mortar Lumberjack
Mortar
Archers Arrows The Log Lumberjack
Elite Barbarians
The Log
Witch
Archers The Log Lumberjack
Balloon
The Log
Archers Mortar Elite Barbarians Witch Lumberjack
Lumberjack
Archers Arrows Mortar Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Elite Barbarians Lumberjack Mortar Witch The Log
Mortar Witch Lumberjack Archers Elite Barbarians
Elite Barbarians Witch Lumberjack Mortar
Arrows Elite Barbarians The Log Lumberjack
Arrows The Log Archers Lumberjack
Archers Arrows Mortar Witch
Arrows The Log
Witch Mortar Elite Barbarians Lumberjack
Elite Barbarians Archers Lumberjack
Archers Witch Arrows The Log Lumberjack
Arrows Archers Witch
Mortar Lumberjack Elite Barbarians Witch The Log
Arrows Mortar Witch The Log Lumberjack
Elite Barbarians Mortar Lumberjack
Mortar Elite Barbarians The Log Lumberjack
Arrows Mortar Elite Barbarians Witch Lumberjack
Arrows Mortar Archers Elite Barbarians Witch The Log Lumberjack
Arrows Mortar Witch The Log Archers Lumberjack
Mortar Elite Barbarians Lumberjack
Archers Arrows Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians Witch
Archers Arrows Mortar Elite Barbarians The Log Lumberjack
Lumberjack Elite Barbarians Witch The Log
Lumberjack Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Arrows Archers Witch
Archers Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Mortar Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch Lumberjack
Arrows Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Archers Witch
Elite Barbarians Witch Archers Mortar The Log Lumberjack
Arrows Archers Elite Barbarians Witch The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows The Log
Arrows Mortar The Log
Arrows Witch
Archers Arrows Mortar Witch The Log
Arrows The Log
Arrows The Log Mortar
Elite Barbarians Lumberjack
Arrows Mortar The Log
Archers Arrows
Mortar Elite Barbarians The Log
Arrows Mortar
Arrows Mortar Elite Barbarians The Log
Arrows Mortar Witch The Log
Arrows Mortar The Log
Arrows Mortar
Archers Arrows Mortar The Log
Arrows Mortar Witch The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Witch
Witch
Arrows Mortar The Log Witch
Arrows Mortar Witch The Log
Arrows Mortar The Log
Elite Barbarians Archers Arrows Witch
Witch
Elite Barbarians
Arrows Mortar The Log
Arrows
Arrows The Log
Archers Witch
Archers Arrows Witch
Arrows The Log
Lumberjack
Arrows The Log Mortar
Arrows
Elite Barbarians
Elite Barbarians Witch The Log
Witch
Mortar Witch The Log
Mortar

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