My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Electro Dragon Golem Phoenix Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Phoenix Night Witch
Giant Snowball
Archers Electro Dragon Lumberjack Night Witch
Zap
Archers Prince Night Witch
Barbarian Barrel
Archers Lumberjack Night Witch
The Log
Archers Prince Lumberjack
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Prince Electro Dragon Lumberjack Night Witch
Fireball
Archers Electro Dragon Lumberjack Night Witch
Poison
Archers Electro Dragon Phoenix Night Witch
Lightning
Prince Electro Dragon Phoenix Lumberjack Night Witch
Rocket
Prince Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Phoenix Lumberjack Night Witch Prince Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Phoenix Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince Electro Dragon Golem Lumberjack
Arrows
Golem Archers Prince Phoenix Lumberjack Night Witch
Prince
Archers Arrows Golem Lumberjack
Electro Dragon
Golem Archers
Golem
Arrows Electro Dragon Night Witch Archers Prince Lumberjack
Phoenix
Arrows
Lumberjack
Archers Arrows Prince Golem Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 5

Archers
Lumberjack
Arrows
Prince Phoenix Lumberjack
Prince
Arrows
Electro Dragon
Lumberjack
Golem
Phoenix
Arrows
Lumberjack
Archers Arrows Electro Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Lumberjack Prince Electro Dragon Phoenix Night Witch
Prince Lumberjack Archers Electro Dragon Night Witch
Prince Lumberjack Night Witch Electro Dragon Phoenix
Arrows Prince Lumberjack
Arrows Archers Electro Dragon Lumberjack Night Witch
Archers Arrows Electro Dragon Phoenix Night Witch
Arrows Electro Dragon Phoenix
Prince Phoenix Lumberjack Night Witch
Archers Prince Phoenix Lumberjack Night Witch
Archers Arrows Electro Dragon Lumberjack Night Witch
Arrows Archers Electro Dragon Phoenix Night Witch
Prince Lumberjack Night Witch Electro Dragon
Arrows Prince Electro Dragon Lumberjack Night Witch
Prince Phoenix Lumberjack
Prince Lumberjack
Arrows Prince Electro Dragon Lumberjack Night Witch
Arrows Archers Prince Electro Dragon Lumberjack Night Witch
Arrows Archers Electro Dragon Lumberjack
Prince Phoenix Lumberjack
Archers Arrows Prince Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Prince
Archers Arrows Prince Electro Dragon Phoenix Lumberjack
Lumberjack Prince Electro Dragon
Prince Lumberjack Phoenix Night Witch
Prince Phoenix Lumberjack Night Witch
Arrows Archers Electro Dragon
Prince Archers Phoenix Lumberjack Night Witch
Prince Phoenix Lumberjack
Electro Dragon Prince Phoenix
Phoenix
Prince Electro Dragon Phoenix Lumberjack
Arrows Prince Phoenix
Prince Lumberjack Night Witch
Archers Electro Dragon
Electro Dragon Phoenix Archers Prince Lumberjack Night Witch
Arrows Archers Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows
Arrows Electro Dragon
Archers Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Prince Electro Dragon Lumberjack Night Witch
Arrows Prince Electro Dragon
Archers Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Night Witch
Archers Arrows Prince Electro Dragon
Arrows Electro Dragon
Prince Night Witch
Arrows
Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince Electro Dragon
Arrows
Archers Arrows Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Prince
Arrows
Archers Prince Electro Dragon Night Witch
Archers Arrows Electro Dragon
Arrows
Prince Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Prince
Prince
Electro Dragon

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