My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Inferno Dragon Ram Rider
Giant Snowball
Archers Miner Princess Inferno Dragon Ram Rider
Zap
Archers Princess Inferno Dragon Ram Rider
Barbarian Barrel
Archers Princess
The Log
Archers Princess Ram Rider
Earthquake
Archers
Arrows
Archers Princess
Royal Delivery
Archers Miner Princess Inferno Dragon Ram Rider
Fireball
Archers Princess Inferno Dragon Ram Rider
Poison
Archers Princess
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Miner Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Miner Princess Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Miner Inferno Dragon Ram Rider Mega Knight
Arrows
Archers Miner Ram Rider Mega Knight
Rage
Miner
Archers Arrows Inferno Dragon Mega Knight
Princess
Mega Knight
Inferno Dragon
Mega Knight Archers Miner
Ram Rider
Archers Arrows Mega Knight
Mega Knight
Inferno Dragon Archers Arrows Miner Princess Ram Rider

Defense Synergies 1 4

Archers
Mega Knight
Arrows
Mega Knight
Rage
Miner
Mega Knight
Princess
Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Arrows Archers Miner Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Inferno Dragon Ram Rider Mega Knight
Ram Rider Mega Knight Archers Inferno Dragon
Inferno Dragon Ram Rider Mega Knight
Arrows Princess Mega Knight
Arrows Archers Mega Knight
Inferno Dragon Ram Rider Archers Arrows Princess
Arrows Ram Rider Mega Knight
Inferno Dragon Princess
Archers Miner Mega Knight
Archers Arrows Princess Ram Rider Mega Knight
Arrows Inferno Dragon Archers Princess Ram Rider
Mega Knight Ram Rider
Mega Knight Arrows Princess
Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows
Arrows Mega Knight Archers Ram Rider
Arrows Archers Princess Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Arrows Miner Inferno Dragon Mega Knight
Mega Knight Ram Rider
Mega Knight Ram Rider
Inferno Dragon Ram Rider Mega Knight
Arrows Archers Princess Ram Rider
Archers Ram Rider
Mega Knight Inferno Dragon
Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Ram Rider
Archers Princess Mega Knight
Archers Inferno Dragon
Arrows Mega Knight Archers Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess Ram Rider
Arrows Miner
Arrows
Arrows Mega Knight
Arrows Princess Ram Rider
Archers Arrows Princess
Arrows Princess Ram Rider
Arrows Miner Ram Rider
Miner Arrows Princess Ram Rider
Archers Arrows Princess
Miner Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Archers Arrows Princess Mega Knight
Arrows Miner Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Princess Mega Knight
Inferno Dragon
Arrows Miner Princess Ram Rider
Arrows Miner Princess Ram Rider Mega Knight
Miner Arrows
Archers Arrows Princess
Arrows Miner Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Archers Princess
Archers Arrows Princess Ram Rider
Arrows
Miner Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Princess
Princess
Miner Princess Mega Knight
Inferno Dragon
Mega Knight

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