My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Goblin Drill
Giant Snowball
Archers Guards Goblin Drill
Zap
Archers Guards Goblin Drill
Barbarian Barrel
Archers Guards Goblin Drill Magic Archer
The Log
Archers Guards Goblin Drill
Earthquake
Archers Guards Goblin Drill
Arrows
Archers Guards Goblin Drill
Royal Delivery
Archers Guards Goblin Drill Bowler Magic Archer
Fireball
Archers Goblin Drill Bowler Magic Archer
Poison
Archers Guards Goblin Drill Magic Archer
Lightning
Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Guards Goblin Drill Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Delivery Guards Goblin Drill Magic Archer Golden Knight Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Royal Delivery Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Bowler
Arrows
Archers Goblin Drill Bowler
Royal Delivery
Guards
Goblin Drill
Arrows Golden Knight
Bowler
Archers Arrows Magic Archer
Magic Archer
Bowler Golden Knight
Golden Knight
Goblin Drill Magic Archer

Defense Synergies 0 15

Archers
Royal Delivery Guards Goblin Drill Bowler Golden Knight
Arrows
Royal Delivery Bowler Golden Knight
Royal Delivery
Archers Arrows Guards Bowler Magic Archer Golden Knight
Guards
Archers Royal Delivery Goblin Drill Magic Archer
Goblin Drill
Archers Guards Magic Archer
Bowler
Archers Arrows Royal Delivery
Magic Archer
Royal Delivery Guards Goblin Drill
Golden Knight
Archers Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Magic Archer Golden Knight
Royal Delivery Goblin Drill
Bowler Archers Royal Delivery Goblin Drill
Guards Goblin Drill Bowler
Arrows Royal Delivery Bowler
Arrows Royal Delivery Bowler Archers Guards Magic Archer
Archers Arrows Royal Delivery Magic Archer
Bowler Arrows Magic Archer Golden Knight
Goblin Drill
Guards Archers Royal Delivery Bowler
Archers Guards Arrows Royal Delivery Goblin Drill Bowler Magic Archer
Arrows Archers Royal Delivery Magic Archer
Goblin Drill Bowler Royal Delivery Guards
Bowler Arrows Royal Delivery Guards Goblin Drill Magic Archer Golden Knight
Goblin Drill
Royal Delivery Goblin Drill Bowler
Arrows Royal Delivery Goblin Drill Bowler
Arrows Royal Delivery Archers Guards Goblin Drill Bowler Magic Archer Golden Knight
Arrows Royal Delivery Goblin Drill Archers Guards Bowler Magic Archer
Goblin Drill
Bowler Archers Arrows Royal Delivery Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Royal Delivery Bowler
Royal Delivery Archers Arrows Bowler Magic Archer
Royal Delivery Guards Bowler Golden Knight
Guards Bowler Royal Delivery
Royal Delivery Guards Goblin Drill Bowler
Arrows Royal Delivery Archers Magic Archer
Royal Delivery Guards Archers Bowler
Royal Delivery
Royal Delivery Magic Archer
Royal Delivery Guards Goblin Drill
Guards Bowler Golden Knight
Arrows Royal Delivery Guards Bowler
Royal Delivery Bowler Guards Golden Knight
Archers Bowler Magic Archer
Guards Archers Royal Delivery Goblin Drill Bowler Magic Archer Golden Knight
Arrows Bowler Archers Royal Delivery Magic Archer Golden Knight
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards Goblin Drill Golden Knight
Arrows Bowler Magic Archer Golden Knight
Arrows Goblin Drill Magic Archer
Arrows Guards
Arrows Bowler Magic Archer
Arrows Magic Archer
Archers Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Golden Knight
Guards Bowler
Arrows Bowler Magic Archer Golden Knight
Archers Arrows Magic Archer
Bowler Magic Archer Golden Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Goblin Drill Bowler Magic Archer Golden Knight
Magic Archer Arrows Bowler
Arrows
Archers Arrows Bowler Magic Archer
Arrows Bowler Magic Archer Golden Knight
Bowler Magic Archer
Arrows
Bowler
Arrows Goblin Drill
Arrows Bowler Magic Archer
Arrows Bowler Magic Archer Golden Knight
Arrows Bowler Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Archers Arrows Magic Archer
Guards
Bowler
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Archers Guards Magic Archer
Archers Arrows Magic Archer
Arrows
Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Guards Bowler Magic Archer Golden Knight
Magic Archer
Bowler Magic Archer Golden Knight
Bowler

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