My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Phoenix Lumberjack Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Phoenix Lumberjack Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Phoenix Ram Rider Mighty Miner
Giant Snowball
Archers Royal Recruits Lumberjack Ram Rider Mighty Miner
Zap
Archers Ram Rider Mighty Miner
Barbarian Barrel
Archers Royal Recruits Heal Spirit Lumberjack
The Log
Archers Royal Recruits Heal Spirit Lumberjack Ram Rider
Earthquake
Archers
Arrows
Archers Royal Recruits Heal Spirit
Royal Delivery
Archers Royal Recruits Heal Spirit Lumberjack Ram Rider
Fireball
Archers Lumberjack Ram Rider Mighty Miner
Poison
Archers Royal Recruits Phoenix
Lightning
Phoenix Lumberjack Ram Rider Mighty Miner
Rocket
Phoenix Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Heal Spirit Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Arrows Phoenix Lumberjack Mighty Miner Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Archers Arrows Phoenix

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Heal Spirit Lumberjack Ram Rider
Arrows
Archers Phoenix Lumberjack Ram Rider Mighty Miner
Royal Recruits
Archers Heal Spirit Lumberjack Ram Rider
Heal Spirit
Archers Royal Recruits Lumberjack Ram Rider
Phoenix
Arrows
Lumberjack
Archers Arrows Royal Recruits Heal Spirit Ram Rider
Ram Rider
Archers Arrows Royal Recruits Heal Spirit Lumberjack
Mighty Miner
Arrows

Defense Synergies 0 5

Archers
Royal Recruits Lumberjack
Arrows
Phoenix Lumberjack
Royal Recruits
Archers
Heal Spirit
Phoenix
Arrows
Lumberjack
Archers Arrows Ram Rider
Ram Rider
Lumberjack
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider
Lumberjack Royal Recruits Phoenix Ram Rider
Lumberjack Ram Rider Archers Royal Recruits
Royal Recruits Lumberjack Phoenix Ram Rider
Arrows Royal Recruits Lumberjack
Arrows Archers Lumberjack
Ram Rider Archers Arrows Phoenix
Arrows Royal Recruits Phoenix Ram Rider
Mighty Miner Royal Recruits Phoenix Lumberjack
Archers Royal Recruits Phoenix Lumberjack
Archers Arrows Royal Recruits Lumberjack Ram Rider
Arrows Archers Phoenix Ram Rider
Royal Recruits Lumberjack Ram Rider
Arrows Royal Recruits Lumberjack
Royal Recruits Phoenix Lumberjack Ram Rider
Royal Recruits Lumberjack Ram Rider
Arrows Royal Recruits Lumberjack
Arrows Archers Royal Recruits Lumberjack Ram Rider
Arrows Archers Royal Recruits Lumberjack Ram Rider
Royal Recruits Phoenix Lumberjack Ram Rider
Royal Recruits Archers Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Archers
Archers Arrows Phoenix Lumberjack
Royal Recruits Lumberjack Ram Rider
Royal Recruits Lumberjack Phoenix Ram Rider
Royal Recruits Phoenix Lumberjack Ram Rider Mighty Miner
Arrows Archers Ram Rider
Royal Recruits Archers Phoenix Lumberjack Ram Rider
Mighty Miner Royal Recruits Phoenix Lumberjack
Royal Recruits Phoenix
Royal Recruits Phoenix
Royal Recruits Phoenix Lumberjack
Royal Recruits Arrows Phoenix
Royal Recruits Lumberjack Ram Rider
Royal Recruits Archers
Royal Recruits Phoenix Archers Lumberjack Mighty Miner
Arrows Archers Royal Recruits Phoenix Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Ram Rider
Arrows
Arrows Royal Recruits
Arrows
Arrows Ram Rider
Archers Arrows
Arrows Ram Rider
Arrows Ram Rider
Lumberjack
Arrows Royal Recruits Ram Rider
Archers Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Archers Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows Ram Rider
Arrows Ram Rider
Arrows
Archers Arrows
Arrows
Arrows
Mighty Miner
Arrows
Archers Royal Recruits
Archers Arrows Ram Rider
Arrows
Lumberjack
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits

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